Player Characters

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Characters in games that are are under players' direct control or represent the players role in the gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Dedicated Game Facilitators


Player-Created Characters Game Worlds Self-Facilitated Games Game Masters Construction Possibility of Anonymity Inventories Equipment Transferable Items Thematic Consistency

Can Instantiate

Focus Loci, Gossip, Roleplaying

with Gossip

Creative Control, Roleplaying, Storytelling

with Open Destiny

Player-Planned Development

Can Modulate

Can Be Instantiated By

Agents

Characters together with Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Game Element Insertion, Open Destiny

Possible Closure Effects

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Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

History

New pattern created in this wiki.

References

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Acknowledgments

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