Player Characters

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Characters in games that are are under players' direct control or represent the players role in the gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Characters together with Agents or Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Player Characters provides players with a Focus Loci in which to interact with Game Worlds. Unlike other types of Focus Loci, e.g. Units, Player Characters form a natural starting point to begin Roleplaying and lets them have Creative Control in how to do this, including engaging in Gossip and Storytelling.

with Dedicated Game Facilitators

Possibility of Anonymity

with Open Destiny

Player-Planned Development

While letting players control Characters can give them a focus to have Emotional Engrossment during gameplay, this attachment can be cut if the game provides Character Defining Actions whose effect on Player Characters were not wanted by the players and not perceivable beforehand.

Relations

Can Instantiate

Creative Control, Emotional Engrossment, Focus Loci, Gossip, Roleplaying, Storytelling

with Dedicated Game Facilitators

Possibility of Anonymity

with Open Destiny

Player-Planned Development

Can Modulate

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Can Be Instantiated By

Characters together with Agents or Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items

Possible Closure Effects

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Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

History

New pattern created in this wiki.

References

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Acknowledgments

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