http://virt10.itu.chalmers.se/index.php?title=Player_Killing&feed=atom&action=historyPlayer Killing - Revision history2024-03-29T10:06:33ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=23460&oldid=prevStaffan Björk at 08:44, 11 August 20152015-08-11T08:44:56Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Penalties]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Rewards]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Tension]]</div></td></tr>
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</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=22965&oldid=prevStaffan Björk at 15:31, 4 August 20152015-08-04T15:31:58Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]] is probably the most obvious action that can lead to [[Player Killing]], but any way of directly causing [[Ability Losses]] or [[Damage]] can be used. If the use of [[Traps]] causes [[Player Killing]] is less clear - it depends on if those observing the trap being sprung perceive it as actively having placed there by [[Agents]] and that they can at least suspect who did this. Related to the question of what actions can kill is the question of what can be killed. [[Avatars]] and [[Characters]] are apparent choices here, used for example in the [[Unreal Tournament series]] and [[Dungeons & Dragons]], but losing all [[Units]] in [[Risk]] shows that [[Player Killing]] does not need to be localized to specific [[Focus Loci]]. [[Diplomacy]] goes one step further - players are not eliminated due to lack of army [[Units]] but due to lack of ''supply centers''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]] is probably the most obvious action that can lead to [[Player Killing]], but any way of directly causing [[Ability Losses]] or [[Damage]] can be used. If the use of [[Traps]] causes [[Player Killing]] is less clear - it depends on if those observing the trap being sprung perceive it as actively having placed there by [[Agents]] and that they can at least suspect who did this. Related to the question of what actions can kill is the question of what can be killed. [[Avatars]] and [[Characters]] are apparent choices here, used for example in the [[Unreal Tournament series]] and [[Dungeons & Dragons]], but losing all [[Units]] in [[Risk]] shows that [[Player Killing]] does not need to be localized to specific [[Focus Loci]]. [[Diplomacy]] goes one step further - players are not eliminated due to lack of army [[Units]] but due to lack of ''supply centers''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[Game Masters|Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with <del class="diffchange diffchange-inline">[[Parties]] or </del>[[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[Game Masters|Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with [[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]]. This makes [[Player Killing]] easily cause disruptions in [[Player Balance]] (and [[Team Balance]] in games with [[TvT]] gameplay and [[Teams|Team] members consisting of players) and to avoid this, [[Repeated Domination]], [[Player Killings]] are associated with [[Killcams]] more often than other types of killings are.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]]. This makes [[Player Killing]] easily cause disruptions in [[Player Balance]] (and [[Team Balance]] in games with [[TvT]] gameplay and [[Teams|Team<ins class="diffchange diffchange-inline">]</ins>] members consisting of players) and to avoid this, [[Repeated Domination]], [[Player Killings]] are associated with [[Killcams]] more often than other types of killings are.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A rather paradoxical way of having [[Player Killing]] is to have unique [[Quick Time Events]] injected into some other type of gameplay. Although [[Quick Time Events]] do not easily give player impressions that anybody with agency is trying to kill them, the specificity with which the events themselves were designed can make player feel that the ''game designers'' are actively trying to kill them at that point in the games.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A rather paradoxical way of having [[Player Killing]] is to have unique [[Quick Time Events]] injected into some other type of gameplay. Although [[Quick Time Events]] do not easily give player impressions that anybody with agency is trying to kill them, the specificity with which the events themselves were designed can make player feel that the ''game designers'' are actively trying to kill them at that point in the games.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== with <del class="diffchange diffchange-inline">[[Parties]] or </del>[[Teams]] ====</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Teams]] ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Friendly Fire]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Friendly Fire]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=22594&oldid=prevStaffan Björk at 15:11, 31 July 20152015-07-31T15:11:47Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:11, 31 July 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[Game Masters|Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with [[Parties]] or [[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[Game Masters|Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with [[Parties]] or [[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]]. This makes [[Player Killing]] easily cause disruptions in [[Player Balance]] and to avoid this, [[Repeated Domination]], [[Player Killings]] are associated with [[Killcams]] more often than other types of killings are.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]]. This makes [[Player Killing]] easily cause disruptions in [[Player Balance]] <ins class="diffchange diffchange-inline">(and [[Team Balance]] in games with [[TvT]] gameplay and [[Teams|Team] members consisting of players) </ins>and to avoid this, [[Repeated Domination]], [[Player Killings]] are associated with [[Killcams]] more often than other types of killings are.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A rather paradoxical way of having [[Player Killing]] is to have unique [[Quick Time Events]] injected into some other type of gameplay. Although [[Quick Time Events]] do not easily give player impressions that anybody with agency is trying to kill them, the specificity with which the events themselves were designed can make player feel that the ''game designers'' are actively trying to kill them at that point in the games.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A rather paradoxical way of having [[Player Killing]] is to have unique [[Quick Time Events]] injected into some other type of gameplay. Although [[Quick Time Events]] do not easily give player impressions that anybody with agency is trying to kill them, the specificity with which the events themselves were designed can make player feel that the ''game designers'' are actively trying to kill them at that point in the games.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l78" >Line 78:</td>
<td colspan="2" class="diff-lineno">Line 78:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Invulnerabilities]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Invulnerabilities]]<ins class="diffchange diffchange-inline">, </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Player Balance]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Team Balance]] in games with [[TvT]] gameplay</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=20275&oldid=prevStaffan Björk at 17:55, 8 January 20152015-01-08T17:55:57Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:55, 8 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] and [[GURPS]] have [[Player Killing]] as soon as it is possible for players to die in them since game masters can be seen as responsible for the deaths in nearly all cases. The exception is when players kill each other which of course is another instance of [[Player Killing]]. In [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] all killings tend to be [[Player Killing|Player Killings]] since all being that can be killed in these games are played by humans (the rare exception are mechatronic monsters such as the dragon in [[Dragonbane]]).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] and [[GURPS]] have [[Player Killing]] as soon as it is possible for players to die in them since game masters can be seen as responsible for the deaths in nearly all cases. The exception is when players kill each other which of course is another instance of [[Player Killing]]. In [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] all killings tend to be [[Player Killing|Player Killings]] since all being that can be killed in these games are played by humans (the rare exception are mechatronic monsters such as the dragon in [[Dragonbane]]).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Deathmatch games in [[:Category:FPS Games|First-Person Shooters]], found for example in [[Counter-Strike]], [[Quake III]], and the [[Unreal Tournament series]], have [[Player Killing]] as the main goal. The more other players that a player manages to take out, the more points or "frags" he or she is rewarded. Players who are killed usually lose any special items and abilities gained and are transferred back to spawn points. [[Frag]] is an example of a [[:Category:Board Games|Board Game]] built around the same core gameplay.  In the <del class="diffchange diffchange-inline">[[:Category:Online Games|Online Game]] </del>[[Defense of the Ancients]], players can be killed with negative consequences for their team but the deaths are temporary. Although not as common in [[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]], some early examples such as [[Ultima Online]] and [[Genocide]] allow or even focus exclusively on [[Player Killing]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Deathmatch games in [[:Category:FPS Games|First-Person Shooters]], found for example in [[Counter-Strike]], [[Quake III]], and the [[Unreal Tournament series]], have [[Player Killing]] as the main goal. The more other players that a player manages to take out, the more points or "frags" he or she is rewarded. Players who are killed usually lose any special items and abilities gained and are transferred back to spawn points. [[Frag]] is an example of a [[:Category:Board Games|Board Game]] built around the same core gameplay.  In the [[Defense of the Ancients <ins class="diffchange diffchange-inline">series</ins>]], players can be killed <ins class="diffchange diffchange-inline">online </ins>with negative consequences for their team but the deaths are temporary. Although not as common in [[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]], some early examples such as [[Ultima Online]] and [[Genocide]] allow or even focus exclusively on [[Player Killing]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=14544&oldid=prevStaffan Björk at 09:03, 18 September 20112011-09-18T09:03:05Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:03, 18 September 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]]. This makes [[Player Killing]] easily cause disruptions in [[Player Balance]] and to avoid this, [[Repeated Domination]], [[Player Killings]] are associated with [[Killcams]] more often than other types of killings are.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]]. This makes [[Player Killing]] easily cause disruptions in [[Player Balance]] and to avoid this, [[Repeated Domination]], [[Player Killings]] are associated with [[Killcams]] more often than other types of killings are.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A rather paradoxical way of having [[Player Killing]] is to have unique [[Quick Time Events]] injected into some other type of gameplay. Although [[Quick Time Events]] do not easily give player impressions that anybody with agency is trying to kill them, the specificity with which the events themselves were designed can make player feel that the ''game designers'' are actively trying to kill them at that point in the games.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Quite obviously, [[Invulnerabilities]] can make [[Player Killing]] more difficult or impossible to do.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Quite obviously, [[Invulnerabilities]] can make [[Player Killing]] more difficult or impossible to do.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l58" >Line 58:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Damage]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Damage]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Game Masters]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Game Masters<ins class="diffchange diffchange-inline">]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Quick Time Events</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=13092&oldid=prevStaffan Björk at 17:47, 6 August 20112011-08-06T17:47:22Z<p></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:47, 6 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[Game Masters|Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with [[Parties]] or [[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[Game Masters|Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with [[Parties]] or [[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]]<ins class="diffchange diffchange-inline">. This makes [[Player Killing]] easily cause disruptions in [[Player Balance]] and to avoid this, [[Repeated Domination]], [[Player Killings]] are associated with [[Killcams]] more often than other types of killings are</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Quite obviously, [[Invulnerabilities]] can make [[Player Killing]] more difficult or impossible to do.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Quite obviously, [[Invulnerabilities]] can make [[Player Killing]] more difficult or impossible to do.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l63" >Line 63:</td>
<td colspan="2" class="diff-lineno">Line 63:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Death Consequences]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Death Consequences]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Invulnerabilities]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Invulnerabilities]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Killcams]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lives]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lives]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Permadeath]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Permadeath]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=12577&oldid=prevStaffan Björk at 23:43, 2 August 20112011-08-02T23:43:34Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:43, 2 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>That players can have their avatars or characters killed is always an explicit design choice, as is incorporating other design aspects that can effectively hinder them from participating in gameplay. <del class="diffchange diffchange-inline">For [[Multiplayer Games]], this </del>does however not always translate into [[Player Killing]] since those noticing players subject to these events must also perceive that somebody is actively trying to make this happen. This makes it central to the pattern that some form of [[Agents|Agent]] can be linked to actions causing the events. This said, making [[Player Killing]] possible in games consist of deciding what actions and events can cause it, who can cause it, and what the effects of the killing is.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>That players can have their avatars or characters killed is always an explicit design choice, as is incorporating other design aspects that can effectively hinder them from participating in gameplay. <ins class="diffchange diffchange-inline">This </ins>does however not always translate into [[Player Killing]] since those noticing players subject to these events must also perceive that somebody is actively trying to make this happen. This makes it central to the pattern that some form of [[Agents|Agent]] can be linked to actions causing the events. This said, making [[Player Killing]] possible in games consist of deciding what actions and events can cause it, who can cause it, and what the effects of the killing is.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]] is probably the most obvious action that can lead to [[Player Killing]], but any way of directly causing [[Ability Losses]] or [[Damage]] can be used. If the use of [[Traps]] causes [[Player Killing]] is less clear - it depends on if those observing the trap being sprung perceive it as actively having placed there by [[Agents]] and that they can at least suspect who did this. Related to the question of what actions can kill is the question of what can be killed. [[Avatars]] and [[Characters]] are apparent choices here, used for example in the [[Unreal Tournament series]] and [[Dungeons & Dragons]], but losing all [[Units]] in [[Risk]] shows that [[Player Killing]] does not need to be localized to specific [[Focus Loci]]. [[Diplomacy]] goes one step further - players are not eliminated due to lack of army [[Units]] but due to lack of ''supply centers''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]] is probably the most obvious action that can lead to [[Player Killing]], but any way of directly causing [[Ability Losses]] or [[Damage]] can be used. If the use of [[Traps]] causes [[Player Killing]] is less clear - it depends on if those observing the trap being sprung perceive it as actively having placed there by [[Agents]] and that they can at least suspect who did this. Related to the question of what actions can kill is the question of what can be killed. [[Avatars]] and [[Characters]] are apparent choices here, used for example in the [[Unreal Tournament series]] and [[Dungeons & Dragons]], but losing all [[Units]] in [[Risk]] shows that [[Player Killing]] does not need to be localized to specific [[Focus Loci]]. [[Diplomacy]] goes one step further - players are not eliminated due to lack of army [[Units]] but due to lack of ''supply centers''.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=12576&oldid=prevStaffan Björk at 23:41, 2 August 20112011-08-02T23:41:50Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:41, 2 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>That players can have their avatars or characters killed is always an explicit design choice, as is incorporating other design aspects that can effectively hinder them from participating in gameplay. <del class="diffchange diffchange-inline">This </del>does however not always translate into [[Player Killing]] since those noticing players subject to these events must also perceive that somebody is actively trying to make this happen. This makes it central to the pattern that some form of [[Agents|Agent]] can be linked to actions causing the events. This said, making [[Player Killing]] possible in games consist of deciding what actions and events can cause it, who can cause it, and what the effects of the killing is.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>That players can have their avatars or characters killed is always an explicit design choice, as is incorporating other design aspects that can effectively hinder them from participating in gameplay. <ins class="diffchange diffchange-inline">For [[Multiplayer Games]], this </ins>does however not always translate into [[Player Killing]] since those noticing players subject to these events must also perceive that somebody is actively trying to make this happen. This makes it central to the pattern that some form of [[Agents|Agent]] can be linked to actions causing the events. This said, making [[Player Killing]] possible in games consist of deciding what actions and events can cause it, who can cause it, and what the effects of the killing is.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]] is probably the most obvious action that can lead to [[Player Killing]], but any way of directly causing [[Ability Losses]] or [[Damage]] can be used. If the use of [[Traps]] causes [[Player Killing]] is less clear - it depends on if those observing the trap being sprung perceive it as actively having placed there by [[Agents]] and that they can at least suspect who did this. Related to the question of what actions can kill is the question of what can be killed. [[Avatars]] and [[Characters]] are apparent choices here, used for example in the [[Unreal Tournament series]] and [[Dungeons & Dragons]], but losing all [[Units]] in [[Risk]] shows that [[Player Killing]] does not need to be localized to specific [[Focus Loci]]. [[Diplomacy]] goes one step further - players are not eliminated due to lack of army [[Units]] but due to lack of ''supply centers''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Combat]] is probably the most obvious action that can lead to [[Player Killing]], but any way of directly causing [[Ability Losses]] or [[Damage]] can be used. If the use of [[Traps]] causes [[Player Killing]] is less clear - it depends on if those observing the trap being sprung perceive it as actively having placed there by [[Agents]] and that they can at least suspect who did this. Related to the question of what actions can kill is the question of what can be killed. [[Avatars]] and [[Characters]] are apparent choices here, used for example in the [[Unreal Tournament series]] and [[Dungeons & Dragons]], but losing all [[Units]] in [[Risk]] shows that [[Player Killing]] does not need to be localized to specific [[Focus Loci]]. [[Diplomacy]] goes one step further - players are not eliminated due to lack of army [[Units]] but due to lack of ''supply centers''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with [[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Making it possible for other players to perform the actions that can lead to "player" deaths (i.e. having [[Player Killing]] in a [[Multiplayer Games|Multiplayer Game]]) is a guaranteed way to ensure that players can identify the actions as ones coming from [[Agents]]. [[Enemies]] controlled by [[Dedicated Game Facilitators]] may or may not work depending on how much players perceive the individual [[Enemies]] as being [[Agents]] in their own right; for the same reason [[AI Players]] can work but is less likely to do so than human players. [[Game Masters]] are more likely than other types of [[Dedicated Game Facilitators]] to support [[Player Killing]] since players can fall back on seeing the [[<ins class="diffchange diffchange-inline">Game Masters|</ins>Game Master]] as the source of the killing if the [[Enemies]] are not seen as being [[Agents]]. Games with <ins class="diffchange diffchange-inline">[[Parties]] or </ins>[[Teams]] sometimes allow players to kill their own team members by [[Friendly Fire]]. This pattern can support [[Thematic Consistency]] and make for more [[Challenging Gameplay]], it can also instantiate that create [[Internal Rivalry]] between the killers and their victims regardless if the killing was on purpose or not. To regulate any type of [[Player Killing]], certain parts of [[Game Worlds]] can be made into [[Safe Havens]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]].  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=12575&oldid=prevStaffan Björk at 23:39, 2 August 20112011-08-02T23:39:56Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:39, 2 August 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" >Line 44:</td>
<td colspan="2" class="diff-lineno">Line 44:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Risk/Reward]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Risk/Reward]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Teams]] ====</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== with <ins class="diffchange diffchange-inline">[[Parties]] or </ins>[[Teams]] ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Friendly Fire]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Friendly Fire]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Multiplayer Games]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Parties]],</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Teams]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Teams]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Player_Killing&diff=12196&oldid=prevStaffan Björk at 17:02, 20 July 20112011-07-20T17:02:57Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:02, 20 July 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Player Killing]] can lead directly to [[Player Elimination]] if [[Permadeath]] is used in a game, and will do this eventually if [[Lives]] are used. An alternative perspective is that the use of [[Spawning]] makes it possible to have [[Player Killing]] without [[Player Elimination]]. However, [[Player Killing]] need to triggers [[Death Consequences]] with some [[Penalties]] or the pattern ceases to have negative consequences for those affected - if this is not done then the pattern may not even be noticed by those dying. Usually the [[Penalties]] are [[Individual Penalties]] even in games with [[Teams]], but they do affect the [[Teams]] anyway since these [[Penalties]] can affect [[Team Balance]]. Independently of other [[Penalties]], [[Player Killing]] can indirectly give [[Penalties]] to players by awarding [[Rewards]] to those who kill them. Given that all these design choices in some way provide negative consequences to the targets of [[Player Killing]], the pattern basically always gives rise to [[Penalties]].  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Quite obviously, [[Invulnerabilities]] can make [[Player Killing]] more difficult or impossible to do.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l58" >Line 58:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Death Consequences]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Death Consequences]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Invulnerabilities]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lives]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Lives]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Permadeath]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Permadeath]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l69" >Line 69:</td>
<td colspan="2" class="diff-lineno">Line 72:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Invulnerabilities]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
</table>Staffan Björk