Difference between revisions of "Player Physical Prowess"

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=== Examples ===
 
=== Examples ===
[[:Category:Sports]] such as [[Soccer]], [[
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[[:Category:Sports|Sports]] such as [[Soccer]], [[Decathlon]], and [[Marathons]] are examples of games where different types of [[Player Physical Prowess]] are critical to how well one can participate.
 
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== Using the pattern ==
 
== Using the pattern ==

Revision as of 10:19, 13 March 2012

Players abilities to perform physical activities are used to determine the outcome of a game.

This pattern is a still a stub.

Examples

Sports such as Soccer, Decathlon, and Marathons are examples of games where different types of Player Physical Prowess are critical to how well one can participate.

Using the pattern

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Potentially Conflicting With

Decontextability

Relations

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

Decontextability

History

Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

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