Player Physical Prowess

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Players abilities to perform physical activities are used to determine the outcome of a game.

This pattern is a still a stub.

Examples

Category:Sports such as Soccer, [[


Using the pattern

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Potentially Conflicting With

Decontextability

Relations

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

Decontextability

History

Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

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