Difference between revisions of "Player Unpredictability"

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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[Predictable Winner]]
  
 
== History ==
 
== History ==

Revision as of 19:11, 5 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Player/Character Skill Composites Multiplayer Games Negotiation Betrayal Imperfect Information No Direct Player Influence Strategic Knowledge Dominant Strategy Tactical Planning Bluffing Cooperation Player Unpredictability

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

Predictable Winner

History

New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

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