Difference between revisions of "Player Unpredictability"

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(Relations)
Line 27: Line 27:
 
== Relations ==
 
== Relations ==
 
[[Uncertainty of Outcome]]  
 
[[Uncertainty of Outcome]]  
 +
[[Imperfect Information]]
 +
[[Dominant Strategy]]
 +
 
[[Player/Character Skill Composites]]
 
[[Player/Character Skill Composites]]
 
[[Multiplayer Games]]
 
[[Multiplayer Games]]
 
[[Negotiation]]
 
[[Negotiation]]
 
[[Betrayal]]
 
[[Betrayal]]
[[Imperfect Information]]
 
 
[[No Direct Player Influence]]
 
[[No Direct Player Influence]]
 
[[Strategic Knowledge]]
 
[[Strategic Knowledge]]
[[Dominant Strategy]]
 
 
[[Tactical Planning]]
 
[[Tactical Planning]]
 
[[Bluffing]]
 
[[Bluffing]]

Revision as of 23:12, 6 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Imperfect Information Dominant Strategy

Player/Character Skill Composites Multiplayer Games Negotiation Betrayal No Direct Player Influence Strategic Knowledge Tactical Planning Bluffing Cooperation Player Unpredictability

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Predictable Winner

History

New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

-