Difference between revisions of "Playing to Lose"

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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''Gameplay  
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''Gameplay directed to making ones character lose while at the same time being enjoyable for players.''
The one-sentence "definition" that should be in italics.''
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[[Playing to Lose]] may not be considered gaming since one is not trying to have a better game state position than other players. However, there are many other ways of viewing this stance towards a game. First, [[Playing to Lose]] can be seen as an individual goal that players are try to reach. Second, it can be seen as focusing on storytelling or playing rather than gaming. Lastly, players may actually be competing against other players of who is best at [[Playing to Lose]], something which may not be measured by the game state but even so can be judged by the players.
 
[[Playing to Lose]] may not be considered gaming since one is not trying to have a better game state position than other players. However, there are many other ways of viewing this stance towards a game. First, [[Playing to Lose]] can be seen as an individual goal that players are try to reach. Second, it can be seen as focusing on storytelling or playing rather than gaming. Lastly, players may actually be competing against other players of who is best at [[Playing to Lose]], something which may not be measured by the game state but even so can be judged by the players.
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=== Examples ===
 
=== Examples ===
 
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[[Playing to Lose]] is mostly encouraged in Nordic-style [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] such as [[Monitor Celestra]] and [[College of Wizardry]]. However, [[Paranoia]] is arguably an early example of a [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Game]] that implicitly encourages [[Playing to Lose]] since one is likely to lose anyway and the gameplay is intended to be humorous. [[Fiasco]] is a later example that is explicitly designed for [[Playing to Lose]].
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 09:44, 16 July 2014

Gameplay directed to making ones character lose while at the same time being enjoyable for players.

Playing to Lose may not be considered gaming since one is not trying to have a better game state position than other players. However, there are many other ways of viewing this stance towards a game. First, Playing to Lose can be seen as an individual goal that players are try to reach. Second, it can be seen as focusing on storytelling or playing rather than gaming. Lastly, players may actually be competing against other players of who is best at Playing to Lose, something which may not be measured by the game state but even so can be judged by the players.

Note: This pattern does not examine intentionally loosing a game instances for extra-game reasons such as winning bets, having better positions in tournaments, etc. The eight disqualified players in Badminton at the 2012 Summer Olympics are example of the losing in order to manipulate which team they would meet in the next round[1]. For a further example of other ways of playing to lose, see the documentary "Playing to Lose" which examines if the Pittsburgh Penguins Hockey team intentionally lost games during the 1983-84 season to get the first pick of players for the next season.

Examples

Playing to Lose is mostly encouraged in Nordic-style Live Action Roleplaying Games such as Monitor Celestra and College of Wizardry. However, Paranoia is arguably an early example of a Tabletop Roleplaying Game that implicitly encourages Playing to Lose since one is likely to lose anyway and the gameplay is intended to be humorous. Fiasco is a later example that is explicitly designed for Playing to Lose.

Using the pattern

As explained above, the Playing to Lose does not actually focus on players' success or failure. Instead, it focuses on how Characters lose and can by this be seen as a way players can decide to take Character Development. This requires that Characters have an Open Destiny.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Playing to Lose is typically undertaken by players that wish to engage in a specific type of Storytelling through Roleplaying their Characters so they have a negative Character Development. Very often the goal is to have Spectacular Failure Enjoyment. While trying to make ones' Characters fail with their goals might be seen as the antithesis of Roleplaying, it does in fact not need to be and Playing to Lose in a good way works together with Roleplaying. This by players making choices and actions for their Characters that seem reasonable based on what the Characters know but at the same time is likely to be bad from what the players' know.

In the Nordic LARP tradition, Playing to Lose is seen as Cooperation in Storytelling[2]. This since players may besides letting their Characters have a bad fate sacrifice their comfort during play and may miss some of the gameplay to provide a better drama for other players.

Relations

Storytelling Roleplaying Character Development Characters Open Destiny Cooperation

Can Instantiate

Spectacular Failure Enjoyment

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry in Wikipedia for Badminton at the 2012 Summer Olympics – Women's doubles.
  2. Entry for Playing to Lose in the Nordic LARP wiki.

Acknowledgements

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