Point of Interest Indicators

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This pattern is a still a stub.

See Linderoth (2010)[1] for details on how Point of Interest Indications affect how players learn to play games.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

God Views Clues


Can Instantiate

with First-Person Views

Characters, Player/Character Skill Composites

Can Modulate

Diegetically Outstanding Features, First-Person Views, Third-Person Views

Can Be Instantiated By

Killcams

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki. However, it was first reported as a design feature in games by Linderoth (2010)[1].

References

  1. 1.0 1.1 Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.

Acknowledgements

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