Difference between revisions of "Possibility of Graceful Surrender"

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== Using the pattern ==
 
== Using the pattern ==
A [[Possibility of Graceful Surrender]] is typically added to a game to let players handle situations where they feel they cannot win [[Last Man Standing]] competitions or where they perceive a [[Predictable Winner]]. An alternative reason is to allow for [[Drop-In/Drop-Out]] by combining [[Possibility of Graceful Surrender]] with [[Late Arriving Players]].
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A [[Possibility of Graceful Surrender]] is typically added to a game to let players handle situations where they feel they cannot win [[Last Man Standing]] competitions or where they perceive a [[Predictable Winner]]. An alternative reason is to allow for [[Drop-In/Drop-Out]] by combining [[Possibility of Graceful Surrender]] with [[Late Arriving Players]]. The exact ways of letting a player leave a game without disturbing other players gameplay experience or game balance depends heavily on the specific of each game, but avoiding [[Kingmaker]] effects is a primary concern. [[Balancing Effects]] may be used to compensate for imbalanced that may occur when a player leave a game so this may help support a game to have a [[Possibility of Graceful Surrender]].
  
 
== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Early Leaving Players]],  
 
[[Early Leaving Players]],  
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[[Kingmaker]],
 
[[Surrendering]]
 
[[Surrendering]]
  
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Balancing Effects]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 20:56, 16 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

A Possibility of Graceful Surrender is typically added to a game to let players handle situations where they feel they cannot win Last Man Standing competitions or where they perceive a Predictable Winner. An alternative reason is to allow for Drop-In/Drop-Out by combining Possibility of Graceful Surrender with Late Arriving Players. The exact ways of letting a player leave a game without disturbing other players gameplay experience or game balance depends heavily on the specific of each game, but avoiding Kingmaker effects is a primary concern. Balancing Effects may be used to compensate for imbalanced that may occur when a player leave a game so this may help support a game to have a Possibility of Graceful Surrender.

Consequences

A Possibility of Graceful Surrender is a form of Surrendering and leave a game with Early Leaving Players. In this way it can let player that consider themselves having no chance to win to quit competing in Last Man Standing challenges or when they perceive there is a Predictable Winner.

Relations

Can Instantiate

Early Leaving Players, Kingmaker, Surrendering

with Late Arriving Players

Drop-In/Drop-Out

Can Modulate

Last Man Standing, Predictable Winner

Can Be Instantiated By

Balancing Effects

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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