Difference between revisions of "Pottering"

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== Using the pattern ==
 
== Using the pattern ==
  
[[Pottering]] requires that players can find activities in a game which they want to perform for their own sake without them being forced on them by the design or other players. This means that [[Player Defined Goals]] are required for the pattern to emerge. Typical actions or activities that can provide this is [[Construction]] when players have [[Creative Control]], but sorting activities as part of [[Resource Management]] can also work.  
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[[Pottering]] requires that players can find activities in a game which they want to perform for their own sake without them being forced on them by the design or other players. This means that [[Player Defined Goals]] are required for the pattern to emerge. Typical actions or activities that can provide this is [[Construction]] when players have [[Creative Control]], but sorting activities as part of [[Resource Management]] can also work. [[Puzzles]], either as part of games or as complete games but without [[Time Limits]] or [[Time Pressure]], can be seen as an option as well given that they let players take their time and only perform actions when they wish to.
 
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[[Puzzles]]
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A main component of supporting [[Pottering]] is that players do not constantly feel stressed that the activities they are doing can be destroyed or interfered with, making games with [[Casual Gameplay]] or [[Private Game Spaces]] likely types of games in which [[Pottering]] can occur. If one wishes to only encourage [[Pottering]] in certain areas of the [[Game Worlds|Game World]], [[Safe Havens]] can be used instead. In contrast, games with constant [[Tension]] or [[Time Pressure]] works against the pattern. This does not mean that oppositions or threats cannot exist in the games: [[Minecraft]] have monsters appearing during the night but these are no problem if players have constructed [[Safe Havens]] for themselves, and players' countries in the [[Europa Universalis series]] may be attacked by other countries but this is a rather rare occurrence throughout game instances.
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A main component of supporting [[Pottering]] is that players do not constantly feel stressed that the activities they are doing can be destroyed or interfered with, making games with [[Casual Gameplay]] or [[Private Game Spaces]] likely types of games in which [[Pottering]] can occur. If one wishes to only encourage [[Pottering]] in certain areas of the [[Game Worlds|Game World]], [[Safe Havens]] can be used instead. In contrast, games with [[Time Limits]] or constant [[Tension]] or [[Time Pressure]] works against the pattern. This does not mean that oppositions or threats cannot exist in the games: [[Minecraft]] have monsters appearing during the night but these are no problem if players have constructed [[Safe Havens]] for themselves, and players' countries in the [[Europa Universalis series]] may be attacked by other countries but this is a rather rare occurrence throughout game instances.
  
  
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== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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-
==== with ... ====
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=== Can Modulate ===
 
=== Can Modulate ===
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-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Player Defined Goals]],  
 
[[Player Defined Goals]],  
 
[[Private Game Spaces]]
 
[[Private Game Spaces]]
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[[Puzzles]],
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[[Resource Management]]
  
 
[[Construction]] together with [[Creative Control]]
 
[[Construction]] together with [[Creative Control]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
[[Tension]],  
 
[[Tension]],  
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[[Time Limits]],
 
[[Time Pressure]]
 
[[Time Pressure]]
  

Revision as of 11:17, 6 March 2011

The management of game resources for its own sake.

This pattern is a still a stub.

autotelic

Examples

FarmVille

Europa Universalis series

Civilization series


Minecraft

SimCity

Using the pattern

Pottering requires that players can find activities in a game which they want to perform for their own sake without them being forced on them by the design or other players. This means that Player Defined Goals are required for the pattern to emerge. Typical actions or activities that can provide this is Construction when players have Creative Control, but sorting activities as part of Resource Management can also work. Puzzles, either as part of games or as complete games but without Time Limits or Time Pressure, can be seen as an option as well given that they let players take their time and only perform actions when they wish to.

A main component of supporting Pottering is that players do not constantly feel stressed that the activities they are doing can be destroyed or interfered with, making games with Casual Gameplay or Private Game Spaces likely types of games in which Pottering can occur. If one wishes to only encourage Pottering in certain areas of the Game World, Safe Havens can be used instead. In contrast, games with Time Limits or constant Tension or Time Pressure works against the pattern. This does not mean that oppositions or threats cannot exist in the games: Minecraft have monsters appearing during the night but these are no problem if players have constructed Safe Havens for themselves, and players' countries in the Europa Universalis series may be attacked by other countries but this is a rather rare occurrence throughout game instances.


Grinding


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Casual Gameplay, Safe Havens, Player Defined Goals, Private Game Spaces Puzzles, Resource Management

Construction together with Creative Control

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Tension, Time Limits, Time Pressure

History

New pattern created in this wiki.

References

-

Acknowledgements

-