Difference between revisions of "Pre-Customized Decks"

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[[Category:Mechanical Patterns]]
 
[[Category:Mechanical Patterns]]
[[Category:Needs work]]
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[[Category:Card Patterns]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
[[Category:Needs examples]]
 
 
[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
 
 
[[Category:To be Published]]
 
[[Category:To be Published]]
[[Category:Staffan's current workpage]]
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''Creation of decks of cards by players for their own use before gameplay starts.''
''The one-sentence "definition" that should be in italics.''
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This pattern is a still a stub.
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Some games have players have their own decks of cards that they make use of during gameplay. Games with [[Pre-Customized Decks]] let players construct these decks before gameplay, either on their own or as a pre-phase to actual gameplay.  
  
 
Note: ''See ''[[Deck Building]]'' of the creation of decks during gameplay.''
 
Note: ''See ''[[Deck Building]]'' of the creation of decks during gameplay.''
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== Using the pattern ==
 
== Using the pattern ==
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[[Pre-Customized Decks]] is used to allow players to select which [[Cards]] should be in their [[Decks]] before gameplay begins. It is often enabled through [[Heterogeneous Game Element Ownership]] so players can select which [[Cards]] they want from their own collection without competition from other players but [[Drafting]] (potentially using [[Drafting Spreads]]) provides an alternative. Quite naturally, if there is [[Strategic Knowledge]] possible regarding the [[Cards]] - typically how they can create [[Combos]] and [[Gameplay Engines]] - this will heavily modify how well players can create [[Pre-Customized Decks]].
  
=== Diegetic Aspects ===
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== Consequences ==
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[[Pre-Customized Decks]] is a common way to modify [[Collectible Card Games]]. Since it affects players' [[Decks]], it indirectly affects their possible [[Hands]] and more importantly which [[Combos]] they can try to make happen. It provides [[Game Element Insertion]] into game instances since the chosen [[Cards]] would otherwise not be in the game instances.
  
=== Interface Aspects ===
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[[Pre-Customized Decks]] allow players [[Construction]] of [[Abstract Player Constructs]] in the form of [[Decks]] as [[Extra-Game Actions]] before gameplay begins. This is often used to try and create [[Gameplay Engines]] or succeed in achieving [[Gain Competence]] goals during gameplay. It can also lead to [[Pottering]] since different [[Pre-Customized Decks]] can be created simply for their own sake.
  
=== Narration Aspects ===
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Being able to build efficient [[Decks]] in this way is a way of showing [[Gameplay Mastery]], and invites [[Stimulated Planning]]. It typically results in [[Complex Gameplay]] and [[Freedom of Choice]] due to the many different combinations possible as well as [[Player Unpredictability]]. The pattern is very likely to create [[Asymmetric Starting Conditions]] given the many different [[Decks]] typically possible.
 
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== Consequences ==
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== Relations ==
 
== Relations ==
[[Gameplay Engines]]
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=== Can Instantiate ===
[[Abstract Player Constructs]]
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[[Abstract Player Constructs]],
[[Cards]]
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[[Asymmetric Starting Conditions]],
[[Decks]]
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[[Complex Gameplay]],
[[Gain Competence]]
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[[Construction]],
[[Combos]]
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[[Extra-Game Actions]],
 
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[[Freedom of Choice]],
[[Gain Competence]]
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[[Game Element Insertion]],
[[Extra-Game Actions]]
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[[Gameplay Engines]],
[[Gameplay Mastery]]
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[[Gameplay Mastery]],
 
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[[Gain Competence]],
[[Game Element Insertion]]
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[[Player Unpredictability]],
[[Collectible Card Games]]
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[[Pottering]],
[[Drawing Stacks]]
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[[Stimulated Planning]]
 
[[Stimulated Planning]]
[[Freedom of Choice]]
 
[[Heterogeneous Game Element Ownership]]
 
[[Multiplayer Games]]
 
[[Evolving Rule Sets]]
 
[[Purchasable Game Advantages]]
 
[[Construction]]
 
[[Pottering]]
 
[[Asymmetric Starting Conditions]]
 
[[Strategic Knowledge]]
 
[[Cards]]
 
[[Discard Piles]]
 
[[Drafting]]
 
[[Hands]]
 
[[Ubiquitous Gameplay]]
 
[[Meta Games]]
 
[[Memorabilia]]
 
[[Player Unpredictability]]
 
[[Complex Gameplay]]
 
 
=== Can Instantiate ===
 
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==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
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[[Collectible Card Games]],
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[[Combos]],
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[[Hands]],
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[[Decks]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
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[[Heterogeneous Game Element Ownership]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Drafting]],
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[[Drafting Spreads]], 
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[[Strategic Knowledge]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Latest revision as of 12:05, 20 March 2018

Creation of decks of cards by players for their own use before gameplay starts.

Some games have players have their own decks of cards that they make use of during gameplay. Games with Pre-Customized Decks let players construct these decks before gameplay, either on their own or as a pre-phase to actual gameplay.

Note: See Deck Building of the creation of decks during gameplay.

Examples

Hearthstone: Heroes of Warcraft, Illuminati: New World Order, Pokémon Trading Card Game, Magic: The Gathering, and Star Trek Customizable Card Game are all games where players create their own Pre-Customized Decks in most game formats before gameplay begins. The Lord of the Rings: The Fellowship of the Ring Deck-Building Game is an example of a co-operative game with Pre-Customized Decks.

Anti-Examples

Airborne Commander, A Few Acres of Snow, A Study in Emerald, Dominion, Legendary: A Marvel Deck Building Game, Thunderstone are all games where Deck Building is done during gameplay rather than before it begins.

Using the pattern

Pre-Customized Decks is used to allow players to select which Cards should be in their Decks before gameplay begins. It is often enabled through Heterogeneous Game Element Ownership so players can select which Cards they want from their own collection without competition from other players but Drafting (potentially using Drafting Spreads) provides an alternative. Quite naturally, if there is Strategic Knowledge possible regarding the Cards - typically how they can create Combos and Gameplay Engines - this will heavily modify how well players can create Pre-Customized Decks.

Consequences

Pre-Customized Decks is a common way to modify Collectible Card Games. Since it affects players' Decks, it indirectly affects their possible Hands and more importantly which Combos they can try to make happen. It provides Game Element Insertion into game instances since the chosen Cards would otherwise not be in the game instances.

Pre-Customized Decks allow players Construction of Abstract Player Constructs in the form of Decks as Extra-Game Actions before gameplay begins. This is often used to try and create Gameplay Engines or succeed in achieving Gain Competence goals during gameplay. It can also lead to Pottering since different Pre-Customized Decks can be created simply for their own sake.

Being able to build efficient Decks in this way is a way of showing Gameplay Mastery, and invites Stimulated Planning. It typically results in Complex Gameplay and Freedom of Choice due to the many different combinations possible as well as Player Unpredictability. The pattern is very likely to create Asymmetric Starting Conditions given the many different Decks typically possible.

Relations

Can Instantiate

Abstract Player Constructs, Asymmetric Starting Conditions, Complex Gameplay, Construction, Extra-Game Actions, Freedom of Choice, Game Element Insertion, Gameplay Engines, Gameplay Mastery, Gain Competence, Player Unpredictability, Pottering, Stimulated Planning

Can Modulate

Collectible Card Games, Combos, Hands, Decks

Can Be Instantiated By

Heterogeneous Game Element Ownership

Can Be Modulated By

Drafting, Drafting Spreads, Strategic Knowledge

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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