Difference between revisions of "Pre-Customized Decks"

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(Consequences)
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== Consequences ==
 
== Consequences ==
 +
[[Gameplay Engines]]
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[[Abstract Player Constructs]]
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[[Cards]]
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[[Decks]]
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[[Gain Competence]]
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[[Combos]]
 +
 
[[Game Element Insertion]]
 
[[Game Element Insertion]]
 
[[Collectible Card Games]]
 
[[Collectible Card Games]]

Revision as of 08:08, 20 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: See Deck Building of the creation of decks during gameplay.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Gameplay Engines Abstract Player Constructs Cards Decks Gain Competence Combos

Game Element Insertion Collectible Card Games Dedicated Game Facilitators Drawing Stacks Stimulated Planning Fudged Results Freedom of Choice Heterogeneous Game Element Ownership Multiplayer Games Fixed Distributions Self-Facilitated Games Magic the Gathering (redirect page) Evolving Rule Sets Purchasable Game Advantages Construction Pottering Asymmetric Starting Conditions Strategic Knowledge Player Elimination Early Elimination Focus Loci Cards Discard Piles Drafting Hands Ubiquitous Gameplay Meta Games Game Element Trading Memorabilia Player Unpredictability Complex Gameplay

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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