Difference between revisions of "Predefined Goals"

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(Relations)
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
[[Freedom of Choice]]
+
=== Can Instantiate ===
[[Enforced Agent Behavior]]
+
[[Enforced Agent Behavior]],
[[Factions]]
+
[[Gameplay Mastery]],
[[Information Passing]]
+
[[Internal Rivalry]]
+
[[Player-Planned Development]]
+
[[Ephemeral Goals]]
+
[[New Abilities]]
+
[[Gameplay Mastery]]
+
 
[[Goal Hierarchies]]
 
[[Goal Hierarchies]]
 
=== Can Instantiate ===
 
-
 
  
 
==== with [[Unknown Goals]] ====
 
==== with [[Unknown Goals]] ====
Line 46: Line 37:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Analysis Paralysis]]
+
[[Analysis Paralysis]],
 +
[[Freedom of Choice]],
 +
[[Internal Rivalry]],
 +
[[Player-Planned Development]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Factions]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
Line 55: Line 49:
 
[[Ephemeral Goals]],  
 
[[Ephemeral Goals]],  
 
[[Imperfect Information]],  
 
[[Imperfect Information]],  
 +
[[Information Passing]],
 
[[Perfect Information]],  
 
[[Perfect Information]],  
 
[[Symmetric Information]],  
 
[[Symmetric Information]],  

Revision as of 14:53, 12 January 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Enforced Agent Behavior, Gameplay Mastery, Goal Hierarchies

with Unknown Goals

Strategic Knowledge

Can Modulate

Analysis Paralysis, Freedom of Choice, Internal Rivalry, Player-Planned Development

Can Be Instantiated By

Factions

Can Be Modulated By

Asymmetric Information, Ephemeral Goals, Imperfect Information, Information Passing, Perfect Information, Symmetric Information, Unknown Goals

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Predefined Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-