Private Game Spaces

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Parts of the game space that only a single player can manipulate directly.

This pattern is a still a stub.

Examples

Parts of the game space that only a single player can manipulate directly; Enablers: Difficulty & Punishments, Persistent Game Worlds + Drop-In/Drop-Out; Consequences: Construction, Visits, Massively Single-Player Games) [Like Puerto Rico, Race to the Galaxy etc.

Roulette

Using the pattern

Naturally, all Single-Player Games are Private Game Spaces even if they allow input from other game instances (as Massively Single-Player Online Games allow).

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Private Game Spaces allows Stimulated Planning but makes Combat more difficult and Conflict less direct.

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Single-Player Games

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References