Difference between revisions of "Process"

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=== To Do Lists ===
 
=== To Do Lists ===
 
 
[[:Category:Needs work]] - list of patterns and game descriptions that exist but need more work
 
[[:Category:Needs work]] - list of patterns and game descriptions that exist but need more work
  
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[[:Category:Unwanted pages]] - list of pages that should have no links to them (read: they only exist to help finding the links to them)
 
[[:Category:Unwanted pages]] - list of pages that should have no links to them (read: they only exist to help finding the links to them)
 
==== Pattern Retrieval Method suggestions ====
 
 
We take a bunch of games known for innovation, published after 2004 (publication of the original GDP) and see if we can extract patterns out of their novel features. (Hidden Traitor? Simultaneous limited realtime planning? "Max Payne-dilemma-solution-something"?)
 
  
 
==== People's specific work pages ====
 
==== People's specific work pages ====
 
 
To show that a page has been left half done you might want to flag it by having it in a specific category:
 
To show that a page has been left half done you might want to flag it by having it in a specific category:
  
 
[[:Category:Staffan's current workpage|Staffan's current workpage]] - for Staffan Björk
 
[[:Category:Staffan's current workpage|Staffan's current workpage]] - for Staffan Björk
  
=== Game Descriptions ===
+
== Changes in how we write ==
I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --[[User:Staffan Björk|Staffan Björk]] 15:43, 5 November 2009 (UTC)
+
I'd suggest we include discussions about how the pattern relates to the interface, narrative or diegetic presentation to make them more concrete. --[[User:Staffan Björk|Staffan Björk]] 17:09, 2 November 2009 (UTC)
  
 +
=== Vocabulary ===
 +
To make the patterns consistent it is probably good that we have a common [[Vocabulary]].
  
=== Changes in how we write ===
+
=== Pattern Retrieval Method suggestions ===
 +
We take a bunch of games known for innovation, published after 2004 (publication of the original GDP) and see if we can extract patterns out of their novel features. (Hidden Traitor? Simultaneous limited realtime planning? "Max Payne-dilemma-solution-something"?)
  
I'd suggest we include discussions about how the pattern relates to the interface, narrative or diegetic presentation to make them more concrete. --[[User:Staffan Björk|Staffan Björk]] 17:09, 2 November 2009 (UTC)
+
==== Old patterns? ====
 +
I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC)
  
=== Old patterns? ===
+
=== Game Descriptions ===
I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC)
+
I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --[[User:Staffan Björk|Staffan Björk]] 15:43, 5 November 2009 (UTC)

Revision as of 10:45, 14 November 2009

Quick Links

Gameplay Design Pattern Template

All patterns

To Do Lists

Category:Needs work - list of patterns and game descriptions that exist but need more work

Special:WantedPages - pages that are linked to but do not exist

Pattern Suggestion List - for lists of new patterns to create

Special:ShortPages - list for detecting short pattern descriptions

Category:Unwanted pages - list of pages that should have no links to them (read: they only exist to help finding the links to them)

People's specific work pages

To show that a page has been left half done you might want to flag it by having it in a specific category:

Staffan's current workpage - for Staffan Björk

Changes in how we write

I'd suggest we include discussions about how the pattern relates to the interface, narrative or diegetic presentation to make them more concrete. --Staffan Björk 17:09, 2 November 2009 (UTC)

Vocabulary

To make the patterns consistent it is probably good that we have a common Vocabulary.

Pattern Retrieval Method suggestions

We take a bunch of games known for innovation, published after 2004 (publication of the original GDP) and see if we can extract patterns out of their novel features. (Hidden Traitor? Simultaneous limited realtime planning? "Max Payne-dilemma-solution-something"?)

Old patterns?

I'd suggest we put in all the old patterns manual, it will take more time but then we actually make sure we go through each patterns as we put them in. And may not all patterns should be in the updated collection... --Staffan Björk 16:53, 2 November 2009 (UTC)

Game Descriptions

I'd suggeset that all games mentioned as examples get their own page. Besides just basic information about the game this could also include brief analysis of the game mentioning the most important patterns. --Staffan Björk 15:43, 5 November 2009 (UTC)