Difference between revisions of "Public Player Statistics"

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''Statistics about players that are easily accessible to others.''
 
''Statistics about players that are easily accessible to others.''
  
This pattern is a still a stub.
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While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These [[Public Player Statistics]] may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances.
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=== Examples ===
 
=== Examples ===
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The high score lists on early arcade games such as [[Asteroids]] are early examples of [[Public Player Statistics]], even if they are only available to those in close proximity to the machines.
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The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of [[Public Player Statistics]]. These allow players of numerous games, including the [[Left 4 Dead series]], [[Cogs]], [[Fallout: New Vegas]], and [[Assassin's Creed II]], to see how far and well they have played the games compared to their friends, and if they have done optional challenges.
  
 
== Using the pattern ==
 
== Using the pattern ==
[[Public Player Statistics]]  (<- replacing ''Social Statuses'' since this is more under the control of designers) (Information about players’ game instances that are publicly available; Using: Global High Score Lists , Friend Lists; Consequences: Social Status)
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[[Game Mastery]]
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[[Value of Effort]]
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[[Public Player Statistics]]   
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[[Global High Score Lists]]
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[[Friend Lists]]
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[[Game-Induced Player Social Status]]
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[[Achievements]]
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[[Challenging Gameplay]]
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[[Goal Achievements]]
  
 
[[Spectators]]
 
[[Spectators]]

Revision as of 20:54, 24 February 2011

Statistics about players that are easily accessible to others.

While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These Public Player Statistics may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances.


Examples

The high score lists on early arcade games such as Asteroids are early examples of Public Player Statistics, even if they are only available to those in close proximity to the machines.

The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of Public Player Statistics. These allow players of numerous games, including the Left 4 Dead series, Cogs, Fallout: New Vegas, and Assassin's Creed II, to see how far and well they have played the games compared to their friends, and if they have done optional challenges.

Using the pattern

Game Mastery

Value of Effort

Public Player Statistics

Global High Score Lists

Friend Lists

Game-Induced Player Social Status

Achievements

Challenging Gameplay

Goal Achievements

Spectators

Possibility of Anonymity

Extra-Game Event Broadcasting

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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