Difference between revisions of "Purchasable Game Advantages"

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[[World of Warcraft]]
 
[[World of Warcraft]]
  
[[FarmVille]]
+
Some games running on social media platforms such as Facebook, e.g. [[FarmVille]] and [[Ravenwood Fair]], allow the use of ''Facebook credits'' to purchase resources need to complete buildings or quests.
 
+
[[Ravenwood Fair]]
+
  
 
[[Poker]], [[Texas Hold'em]], [[Roulette]]
 
[[Poker]], [[Texas Hold'em]], [[Roulette]]
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== Using the pattern ==
 
== Using the pattern ==
 
Purchasable Game Advantages (Players can pay real currency to gain in-game advantage; Enablers: Collaborative Actions, Social Status)
 
Purchasable Game Advantages (Players can pay real currency to gain in-game advantage; Enablers: Collaborative Actions, Social Status)
 +
 +
[[Resources]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 09:11, 13 February 2011

Games designed so players can spend real world currency to gain in-game advantages.

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Entropia Universe

World of Warcraft

Some games running on social media platforms such as Facebook, e.g. FarmVille and Ravenwood Fair, allow the use of Facebook credits to purchase resources need to complete buildings or quests.

Poker, Texas Hold'em, Roulette


Using the pattern

Purchasable Game Advantages (Players can pay real currency to gain in-game advantage; Enablers: Collaborative Actions, Social Status)

Resources

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

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