Difference between revisions of "PvP"

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(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
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For obvious reasons, [[PvP]] is an option for [[Multiplayer Games]] rather than [[Single-Player Games]].
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=== Can Be Instantiated By ===
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[[Betrayal]],
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[[Combat]],
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[[Conflicts]]
  
 
[[PvP]] and [[PvE]] can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. [[Defense of the Ancients]] and [[Republic of Rome]] are examples of games with mainly [[PvP]] gameplay but with some [[PvE]] aspects.
 
[[PvP]] and [[PvE]] can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. [[Defense of the Ancients]] and [[Republic of Rome]] are examples of games with mainly [[PvP]] gameplay but with some [[PvE]] aspects.
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Tension]]
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== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Tension]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 07:30, 12 October 2011

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The web site GiantBomb as a page[1] dedicated to the concept of PvP.

Using the pattern

For obvious reasons, PvP is an option for Multiplayer Games rather than Single-Player Games.

Can Be Instantiated By

Betrayal, Combat, Conflicts

PvP and PvE can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. Defense of the Ancients and Republic of Rome are examples of games with mainly PvP gameplay but with some PvE aspects.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Tension


Relations

Can Instantiate

Tension

Can Modulate

Multiplayer Games, PvE

Can Be Instantiated By

Betrayal, Combat, Conflicts

Can Be Modulated By

PvE

Possible Closure Effects

-

Potentially Conflicting With

Single-Player Games

History

New pattern created in this wiki.

References

  1. Page on the GiantBomb web site for PvP.

Acknowledgements