PvP

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Revision as of 12:36, 11 October 2011 by Staffan Björk (Talk | contribs) (Using the pattern)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The web site GiantBomb as a page[1] dedicated to the concept of PvP.

Using the pattern

PvP and PvE can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. Defense of the Ancients and Republic of Rome are examples of games with mainly PvP gameplay but with some PvE aspects.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Multiplayer Games, PvE

Can Be Instantiated By

Betrayal, Combat, Conflicts

Can Be Modulated By

PvE

Possible Closure Effects

Potentially Conflicting With

Single-Player Games

History

New pattern created in this wiki.

References

  1. Page on the GiantBomb web site for PvP.

Acknowledgements