http://virt10.itu.chalmers.se/index.php?title=Ragequitting&feed=atom&action=historyRagequitting - Revision history2024-03-28T18:46:37ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=25570&oldid=prevStaffan Björk at 09:17, 21 September 20162016-09-21T09:17:07Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:17, 21 September 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player. Since [[Togetherness]] can be achieved through [[Social Interaction]], the addition and encouraged constructive use of [[Communication Channels]] in [[:Category:Online Games|Online Games]] can work against [[Ragequitting]]<ref name="linderoth"/>.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player. Since [[Togetherness]] can be achieved through [[Social Interaction]], the addition and encouraged constructive use of [[Communication Channels]] in [[:Category:Online Games|Online Games]] can work against [[Ragequitting]]<ref name="linderoth"/>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[NPCs]] can be designed to do [[Ragequitting]]. This can be motivated when they are supposed to behave like players do in real-life, e.g. in [[:Category:<del class="diffchange diffchange-inline">Sports </del>Games|Sport Games]] such as [[Sid Meier's SimGolf]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[NPCs]] can be designed to do [[Ragequitting]]. This can be motivated when they are supposed to behave like players do in real-life, e.g. in [[:Category:<ins class="diffchange diffchange-inline">Sport </ins>Games|Sport Games]] such as [[Sid Meier's SimGolf]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=25199&oldid=prevStaffan Björk at 09:34, 12 August 20162016-08-12T09:34:43Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:34, 12 August 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or [[Unwinnable Game States|Unwinnable Game State]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. The same goes for <del class="diffchange diffchange-inline">or an </del>identified [[Dominant <del class="diffchange diffchange-inline">Strategy</del>]] that others are using. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or [[Unwinnable Game States|Unwinnable Game State]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. The same goes for <ins class="diffchange diffchange-inline"> </ins>identified [[Dominant <ins class="diffchange diffchange-inline">Strategies</ins>]] that others are using. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left 4 Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]] for not having quit at any point. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left 4 Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]] for not having quit at any point. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=24990&oldid=prevStaffan Björk at 14:11, 26 July 20162016-07-26T14:11:28Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:11, 26 July 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or <del class="diffchange diffchange-inline">an identified </del>[[<del class="diffchange diffchange-inline">Dominant Strategy</del>]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or [[<ins class="diffchange diffchange-inline">Unwinnable Game States|Unwinnable Game State</ins>]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well<ins class="diffchange diffchange-inline">. The same goes for or an identified [[Dominant Strategy]] that others are using</ins>. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left 4 Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]] for not having quit at any point. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left 4 Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]] for not having quit at any point. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=24989&oldid=prevStaffan Björk at 14:09, 26 July 20162016-07-26T14:09:53Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:09, 26 July 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Challenging Gameplay]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Challenging Gameplay]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Pubstomping]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Pubstomping<ins class="diffchange diffchange-inline">]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Unwinnable Game States</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Modulated By ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=22955&oldid=prevStaffan Björk: /* Can Modulate */2015-08-04T14:43:49Z<p><span dir="auto"><span class="autocomment">Can Modulate</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:43, 4 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43" >Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Modulate ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[NPCs]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[NPCs<ins class="diffchange diffchange-inline">]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Teams</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Be Instantiated By ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=22476&oldid=prevStaffan Björk: /* Using the pattern */2015-07-31T07:49:55Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:49, 31 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or an identified [[Dominant Strategy]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or an identified [[Dominant Strategy]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left 4 Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]]. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left 4 Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]] <ins class="diffchange diffchange-inline">for not having quit at any point</ins>. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player. Since [[Togetherness]] can be achieved through [[Social Interaction]], the addition and encouraged constructive use of [[Communication Channels]] in [[:Category:Online Games|Online Games]] can work against [[Ragequitting]]<ref name="linderoth"/>.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player. Since [[Togetherness]] can be achieved through [[Social Interaction]], the addition and encouraged constructive use of [[Communication Channels]] in [[:Category:Online Games|Online Games]] can work against [[Ragequitting]]<ref name="linderoth"/>.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=21485&oldid=prevStaffan Björk at 22:07, 7 July 20152015-07-07T22:07:14Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:07, 7 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or an identified [[Dominant Strategy]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or an identified [[Dominant Strategy]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left <del class="diffchange diffchange-inline">3 </del>Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]]. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The risk of [[Ragequitting]] and its effects can be affected by several different patterns. Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together. While also not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game. [[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left <ins class="diffchange diffchange-inline">4 </ins>Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]]. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player. Since [[Togetherness]] can be achieved through [[Social Interaction]], the addition and encouraged constructive use of [[Communication Channels]] in [[:Category:Online Games|Online Games]] can work against [[Ragequitting]]<ref name="linderoth"/>.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player. Since [[Togetherness]] can be achieved through [[Social Interaction]], the addition and encouraged constructive use of [[Communication Channels]] in [[:Category:Online Games|Online Games]] can work against [[Ragequitting]]<ref name="linderoth"/>.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=20565&oldid=prevStaffan Björk at 15:35, 16 January 20152015-01-16T15:35:18Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:35, 16 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Subjective Patterns]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Subjective Patterns]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Needs work]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs revision]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs revision]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Needs examples]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Needs references]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Patterns created on the Wiki]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Stub]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:To be Published]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:To be Published]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Staffan's current workpage]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Quitting a game instance due to anger or frustration without regards to how this will affect gameplay for others.''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Quitting a game instance due to anger or frustration without regards to how this will affect gameplay for others.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Playing games are typically a voluntary activity. In most cases players continue playing even when the gameplay is unfavorable, frustrating, or boring for them even so because they do not wish to appear as quitter or because they do not want to ruin the gameplay experience for other players. [[Ragequitting]] is what happens when players do become so frustrated or angry that they stop caring about these things and simply leave a game instance to avoid having to experience it any more.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Playing games are typically a voluntary activity. In most cases players continue playing even when the gameplay is unfavorable, frustrating, or boring for them even so because they do not wish to appear as quitter or because they do not want to ruin the gameplay experience for other players. [[Ragequitting]] is what happens when players do become so frustrated or angry that they stop caring about these things and simply leave a game instance to avoid having to experience it any more.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>TV Tropes has <del class="diffchange diffchange-inline">a </del>entry for "Rage Quit"<ref name="tvtropes"/>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>TV Tropes has <ins class="diffchange diffchange-inline">an </ins>entry for "Rage Quit"<ref name="tvtropes"/>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Examples ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=20563&oldid=prevStaffan Björk: /* Relations */2015-01-16T15:31:54Z<p><span dir="auto"><span class="autocomment">Relations</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:31, 16 January 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Social Interaction]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Communication Channels]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Achievements]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Achievements]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l67" >Line 67:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Potentially Conflicting With ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Achievements]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Achievements]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Communication Channels]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Drop-In/Drop-Out]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Drop-In/Drop-Out]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Social Interaction]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Spectacular Failure Enjoyment]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Spectacular Failure Enjoyment]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]]</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=Ragequitting&diff=20562&oldid=prevStaffan Björk at 15:31, 16 January 20152015-01-16T15:31:12Z<p></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:31, 16 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or an identified [[Dominant Strategy]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Ragequitting]] is nearly always seen as a [[:Category:Negative Patterns|Negative Pattern]] and for that reason game designs tend to try and minimize the risk for this to occur or at least mitigate the effect it has on other players. A perceived [[Predictable Winner]] or an identified [[Dominant Strategy]] is typically not enough to provoke [[Ragequitting]] since this might just be due to others playing well. [[Ragequitting]] depends on players feeling frustrated to the point where quitting regardless of consequences for other players gameplay experience becomes the least bad alternative. This is typically happens to players either on due their own performance when meeting [[Challenging Gameplay]] or the inability of succeeding with [[Cooperation]]. The latter cause makes [[Betrayal]] a potential reason for [[Ragequitting]], but only when players are not emotionally prepared for it. [[Pubstomping]] is a typical example of emergent feature that can be frustrating to experience since one is thrown into a disadvantageous gameplay situation with a strong possibility of being killed quickly and then have to experience the exact say thing directly again.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive. While not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The risk of [[Ragequitting]] and its effects can be affected by several different patterns. </ins>Designing for [[Spectacular Failure Enjoyment]] is a way to design against [[Ragequitting]] since the two experiences are mutually exclusive<ins class="diffchange diffchange-inline">. Supporting [[Drop-In/Drop-Out]] doesn't remove [[Ragequitting]] but its effects on others but may even so not be a good solution if the intent is that players should be committed to play through whole game instances together</ins>. While <ins class="diffchange diffchange-inline">also </ins>not directly countering the reasons for [[Ragequitting]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior<ins class="diffchange diffchange-inline">; the [[Please Don't Quit]] is similar but more literal in making people think twice before leaving an ongoing game</ins>. <ins class="diffchange diffchange-inline">[[Achievements]] can be added to a game as a form of patch for parts which are especially prone to players [[Ragequitting]]; [[TvT]] gameplay in the Dead Air campaign in [[Left 3 Dead 2]] is an example of this where players that play the [[Campaigns|Campaign]] from beginning to end get the "Connecting Flights" [[Achievements|Achievement]]. [[Team Fortress 2]] does the near opposite, it provides an [[Achievements|Achievement]] to players of the "Pyro" class if they make designated opponents leave the game prematurely under certain circumstances. The [[Possibility of Own Goals]] can let players deflect their [[Ragequitting]] into taking out their frustration by working against themselves or their own [[Teams]], but this may do little to provide other players with meaningful gameplay.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Togetherness]] has a dual relationship with [[Ragequitting]]. First, people are less likely to ragequit if they are experiencing [[Togetherness]] with some of the other players since this typically would negatively affect these other players. Second, if [[Ragequitting]] does occur it will break [[Togetherness]] related to that player<ins class="diffchange diffchange-inline">. Since [[Togetherness]] can be achieved through [[Social Interaction]], the addition and encouraged constructive use of [[Communication Channels]] in [[:Category:Online Games|Online Games]] can work against [[Ragequitting]]<ref name="linderoth"/>.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[NPCs]] can be designed to do [[Ragequitting]]. This can be motivated when they are supposed to behave like players do in real-life, e.g. in [[:Category:Sports Games|Sport Games]] such as [[Sid Meier's SimGolf]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l36" >Line 36:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Social Interaction]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Communication Channels]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Achievements]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Achievements]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73" >Line 73:</td>
<td colspan="2" class="diff-lineno">Line 79:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><ref name="soccer">Wikipedia [http://en.wikipedia.org/wiki/AS_Adema_149%E2%80%930_SO_l'Emyrne Entry] for the AS Adema vs. SO l'Emyrne [[Soccer]] game in 2002.</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><ref name="soccer">Wikipedia [http://en.wikipedia.org/wiki/AS_Adema_149%E2%80%930_SO_l'Emyrne Entry] for the AS Adema vs. SO l'Emyrne [[Soccer]] game in 2002.</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><ref name="gsat">Amazon's [http://www.amazon.com/Strong-Tesuji-Series-Beginner-Elementary/dp/4906574564 page] for the book "Get Strong at Tesuji".</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><ref name="gsat">Amazon's [http://www.amazon.com/Strong-Tesuji-Series-Beginner-Elementary/dp/4906574564 page] for the book "Get Strong at Tesuji".</ref></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><ref name="linderoth">Linderoth, J., Björk, S., & Olsson, C. 2013. [http://www.digra.org/digital-library/publications/should-i-stay-or-should-i-go-boundary-maintaining-mechanisms-in-left-4-dead-2/ Should I Stay or Should I Go? Boundary Maintaining Mechanism in Left 4 Dead 2]. DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference.</ref></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div></references></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div></references></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Acknowledgements ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Acknowledgements ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>-</div></td></tr>
</table>Staffan Björk