Difference between revisions of "Real World Gameplay Spaces"

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(Consequences)
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=== Examples ===
 
=== Examples ===
 +
In one sense all games require ''some'' space in the real world, even if it is through computers or other machines that enable them.
 +
 +
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[[:Category:Sports|Sports]]
  
 
== Using the pattern ==
 
== Using the pattern ==
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[[Game World Navigation]]
 
[[Game World Navigation]]
 
[[Game World Exploration]]
 
[[Game World Exploration]]
[[Pervasive Gameplay]]
 
 
[[Ubiquitous Gameplay]]
 
  
 
== Relations ==
 
== Relations ==
 
[[Crossmedia Gameplay]]
 
[[Crossmedia Gameplay]]
  
[[Alternate Reality Gameplay]]
 
  
 
[[Non-Player Characters]]
 
[[Non-Player Characters]]
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Alternate Reality Gameplay]],
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[[Pervasive Gameplay]],
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[[Ubiquitous Gameplay]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 12:29, 1 October 2011

...

This pattern is a still a stub.

that the game space/game world is defined as a subsection of the real world

Examples

In one sense all games require some space in the real world, even if it is through computers or other machines that enable them.


Sports

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Events Timed to the Real World

Game World Navigation Game World Exploration

Relations

Crossmedia Gameplay


Non-Player Characters

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Alternate Reality Gameplay, Pervasive Gameplay, Ubiquitous Gameplay

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

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