Difference between revisions of "Real World Gameplay Spaces"

From gdp3
Jump to: navigation, search
Line 42: Line 42:
  
 
== Relations ==
 
== Relations ==
 +
 +
[[Hybrid Spaces]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 57: Line 59:
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 
[[Player-Artifact Proximity]],  
 
[[Player-Artifact Proximity]],  
[[Player-Avatar Proximity]],
 
 
[[Player-Location Proximity]],  
 
[[Player-Location Proximity]],  
 
[[Player-Player Proximity]]
 
[[Player-Player Proximity]]

Revision as of 09:07, 26 January 2012

...

This pattern is a still a stub.

that the game space/game world is defined as a subsection of the real world

Examples

In one sense all games require some space in the real world, even if it is through computers or other machines that enable them.


Sports

like Soccer and Ice Hockey

Category:Live Action Roleplaying Games


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Events Timed to the Real World

Game World Navigation Game World Exploration

Physical Navigation

Relations

Hybrid Spaces

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Alternate Reality Gameplay, Crossmedia Gameplay, Pervasive Gameplay, Ubiquitous Gameplay

Can Be Modulated By

Player-Artifact Proximity, Player-Location Proximity, Player-Player Proximity

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

-