Real World Gameplay Spaces

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Revision as of 09:47, 28 September 2011 by Staffan Björk (Talk | contribs) (Relations)

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This pattern is a still a stub.

that the game space/game world is defined as a subsection of the real world

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Events Timed to the Real World

Game World Navigation Game World Exploration Pervasive Gameplay

Relations

Crossmedia Gameplay

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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