Difference between revisions of "Reflective Communication"

From gdp3
Jump to: navigation, search
(Relations)
Line 36: Line 36:
 
[[Coordination]],  
 
[[Coordination]],  
 
[[Social Roles]]
 
[[Social Roles]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Asymmetric Gameplay]],
 
[[Cooperation]],
 
[[Collaborative Actions]],
 
 
[[Multiplayer Games]],  
 
[[Multiplayer Games]],  
 
[[Negotiation]]  
 
[[Negotiation]]  
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Asymmetric Gameplay]],
 +
[[Collaborative Actions]],
 +
[[Cooperation]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 09:01, 31 May 2019

!!!Add links to patterns listed here!!!

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: this pattern is modeled upon the concept of Reflective Communication first described by Engeström in 1987[1].

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Coordination, Social Roles

Can Modulate

Multiplayer Games, Negotiation

Can Be Instantiated By

Asymmetric Gameplay, Collaborative Actions, Cooperation

Can Be Modulated By

Communication Channels

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki base upon the concept of Reflective Communication first described by Engeström in 1987[1].

References

  1. 1.0 1.1 Engeström, Y. (1987):Learning by Expanding: An activity-theoreticalapproach to developmental research,Helsinki: Orienta–Konsultit Oy..

Acknowledgements

-