Reflective Communication

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Coordination, Social Roles

with ...

Can Modulate

Asymmetric Gameplay, Cooperation, Collaborative Actions, Multiplayer Games

Can Be Instantiated By

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Can Be Modulated By

Communication Channels

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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