Replays

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This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Game Worlds Cameras

Can Instantiate

AI Players, Bragging, Extra-Game Consequences, Freedom of Choice, Gameplay Statistics, Game-Induced Player Social Status, Ghosts, Meta Games, Speed Runs

with Single-Player Games

Social Interaction

Can Modulate

Single-Player Games

Can Be Instantiated By

Dedicated Game Facilitators, Killcams

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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