Difference between revisions of "Reserves"

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== Using the pattern ==
 
== Using the pattern ==
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[[Reserves]] are used in games with [[Teams]] to make it possible to vary the [[Agents]] or [[Characters]] that are active in the [[Teams]].
  
=== Diegetic Aspects ===
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In games where [[Characters]] are [[Reserves]] in [[Teams]], it is typically players that choose which [[Characters]] should be in these [[Reserves]]. Players may be able to select themselves to be in the [[Reserves]] when they constitute the [[Teams]] but an alternative is to let [[Coaches]] do this.
  
=== Interface Aspects ===
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=== Can Modulate ===
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[[Performance Uncertainty]] in games with [[Player Physical Prowess]]
  
=== Narration Aspects ===
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[[Physical Enactment]],  and [[Player Physical Prowess]] in games with [[Teams]]
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=== Can Be Modulated By ===
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[[Asymmetric Abilities]],
  
 
== Consequences ==
 
== Consequences ==
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Being in the [[Reserves]] cause downtime for players. It also allows them to engage in [[Tactical Planning]] but even in games where the [[Teams]] are made up of [[Characters]] can [[Tactical Planning]] be a result of [[Reserves]]. This since the players choosing which [[Characters]] to use do [[Tactical Planning]] regarding this.
  
 
== Relations ==
 
== Relations ==

Revision as of 20:35, 30 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Reserves are used in games with Teams to make it possible to vary the Agents or Characters that are active in the Teams.

In games where Characters are Reserves in Teams, it is typically players that choose which Characters should be in these Reserves. Players may be able to select themselves to be in the Reserves when they constitute the Teams but an alternative is to let Coaches do this.

Can Modulate

Performance Uncertainty in games with Player Physical Prowess

Physical Enactment, and Player Physical Prowess in games with Teams

Can Be Modulated By

Asymmetric Abilities,

Consequences

Being in the Reserves cause downtime for players. It also allows them to engage in Tactical Planning but even in games where the Teams are made up of Characters can Tactical Planning be a result of Reserves. This since the players choosing which Characters to use do Tactical Planning regarding this.

Relations

Can Instantiate

Downtime, Tactical Planning

Can Modulate

Teams

Performance Uncertainty in games with Player Physical Prowess

Agents, Characters, Physical Enactment, and Player Physical Prowess in games with Teams

Can Be Instantiated By

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Can Be Modulated By

Asymmetric Abilities, Coaches

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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