Physical robots created or appropriated to take part as players of a game.
Already the first computers where used to emulate players of games. However, these were games that did not need interaction with the physical world or require complex social interaction either due to the nature of the game or by being possible to implement and mediate completely within the computer system. Although an uncommon phenomena currently, Robotic Players are the use of computer programs controlling physical robots to play games.
Using the pattern
There are several patterns that put specific requirements on what Robotic Players need to be able to do. These include most clearly Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State, and Unmediated Social Interaction but any patterns related to social interaction between players are also relevant.
Robotic Players is an Interface Pattern.
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
New pattern created in this wiki.
- Björk, S. (2013). On The Foundations of Digital Games. Foundations of Digital Games 2013, May 14-17, 2013, Crete, Greece.
- Wikipedia entry for The Turk or Mechanical Turk.