Difference between revisions of "Secret Goals"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Roleplaying]]
+
 
[[Dedicated Game Facilitators]]
+
[[Bluffing]]
[[Turn Taking]]
+
[[Internal Conflicts]]
+
[[Player Unpredictability]]
+
[[Complex Gameplay]]
+
[[Beat the Leader]]
+
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Complex Gameplay]],
 +
[[Player Unpredictability]],
 +
[[Roleplaying]],
 
[[Tension]]
 
[[Tension]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Internal Conflicts]],
 
[[Multiplayer Games]]
 
[[Multiplayer Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Dedicated Game Facilitators]],
 
[[Secret Scoring Mechanisms]]
 
[[Secret Scoring Mechanisms]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Turn Taking]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
Line 59: Line 57:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Beat the Leader]],
 
[[Predictable Winner]],  
 
[[Predictable Winner]],  
 
[[Surrendering]]
 
[[Surrendering]]

Revision as of 12:44, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Dead of Winter: A Crossroads Game Battlestar Galactica: The Board Game

Anti-Examples

Chess Go

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Bluffing

Can Instantiate

Complex Gameplay, Player Unpredictability, Roleplaying, Tension

Can Modulate

Internal Conflicts, Multiplayer Games

Can Be Instantiated By

Dedicated Game Facilitators, Secret Scoring Mechanisms

Can Be Modulated By

Turn Taking

Possible Closure Effects

-

Potentially Conflicting With

Beat the Leader, Predictable Winner, Surrendering

History

New pattern created in this wiki.

References

-

Acknowledgements

-