Difference between revisions of "Secret Goals"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 
[[Bluffing]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Bluffing]],
 
[[Complex Gameplay]],  
 
[[Complex Gameplay]],  
 +
[[Gain Information]],
 
[[Player Unpredictability]],  
 
[[Player Unpredictability]],  
 
[[Roleplaying]],  
 
[[Roleplaying]],  

Revision as of 12:45, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Dead of Winter: A Crossroads Game Battlestar Galactica: The Board Game

Anti-Examples

Chess Go

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Bluffing, Complex Gameplay, Gain Information, Player Unpredictability, Roleplaying, Tension

Can Modulate

Internal Conflicts, Multiplayer Games

Can Be Instantiated By

Dedicated Game Facilitators, Secret Scoring Mechanisms

Can Be Modulated By

Turn Taking

Possible Closure Effects

-

Potentially Conflicting With

Beat the Leader, Predictable Winner, Surrendering

History

New pattern created in this wiki.

References

-

Acknowledgements

-