Difference between revisions of "Secret Goals"

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[[Secret Goals]] are typically introduced in [[Multiplayer Games]] to introduce [[Player Unpredictability]] and [[Tension]], and by doing so make it more difficult to perceive a [[Predictable Winner]]. This in turn makes it less likely that players will try to [[Beat the Leader]] or begin [[Surrendering]] due to feeling that they cannot win or have meaningful gameplay any longer.
 
[[Secret Goals]] are typically introduced in [[Multiplayer Games]] to introduce [[Player Unpredictability]] and [[Tension]], and by doing so make it more difficult to perceive a [[Predictable Winner]]. This in turn makes it less likely that players will try to [[Beat the Leader]] or begin [[Surrendering]] due to feeling that they cannot win or have meaningful gameplay any longer.
  
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[[Secret Goals]] can be used to create or strengthen [[Internal Conflicts]] as well as make players become [[Traitors]].
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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The use of [[Secret Goals]] tend to affect gameplay on a general level. Since it is beneficial for players to know what the other players' goals are, the pattern gives rise to [[Gain Information]] goals and to counter this players may engage in [[Bluffing]] and [[Roleplaying]] to hide their true goals. This makes for more [[Player Unpredictability]] and [[Complex Gameplay]] in games that have [[Secret Goals]].
 
The use of [[Secret Goals]] tend to affect gameplay on a general level. Since it is beneficial for players to know what the other players' goals are, the pattern gives rise to [[Gain Information]] goals and to counter this players may engage in [[Bluffing]] and [[Roleplaying]] to hide their true goals. This makes for more [[Player Unpredictability]] and [[Complex Gameplay]] in games that have [[Secret Goals]].
 
=== Can Modulate ===
 
[[Internal Conflicts]],
 
  
 
== Relations ==
 
== Relations ==
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[[Traitors]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Bluffing]],  
 
[[Bluffing]],  
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[[Player Unpredictability]],  
 
[[Player Unpredictability]],  
 
[[Roleplaying]],  
 
[[Roleplaying]],  
[[Tension]]
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[[Tension]],
 +
[[Traitors]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 14:02, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Dead of Winter: A Crossroads Game Battlestar Galactica: The Board Game

Anti-Examples

Chess Go

Using the pattern

Secret Goals are typically introduced in Multiplayer Games to introduce Player Unpredictability and Tension, and by doing so make it more difficult to perceive a Predictable Winner. This in turn makes it less likely that players will try to Beat the Leader or begin Surrendering due to feeling that they cannot win or have meaningful gameplay any longer.

Secret Goals can be used to create or strengthen Internal Conflicts as well as make players become Traitors.

Can Be Instantiated By

Dedicated Game Facilitators, Secret Scoring Mechanisms

Can Be Modulated By

Turn Taking

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Secret Goals make it difficult to perceive a Predictable Winner in Multiplayer Games, thereby both adding Tension and making it difficult to Beat the Leader and consider Surrendering.

The use of Secret Goals tend to affect gameplay on a general level. Since it is beneficial for players to know what the other players' goals are, the pattern gives rise to Gain Information goals and to counter this players may engage in Bluffing and Roleplaying to hide their true goals. This makes for more Player Unpredictability and Complex Gameplay in games that have Secret Goals.

Relations

Traitors

Can Instantiate

Bluffing, Complex Gameplay, Gain Information, Player Unpredictability, Roleplaying, Tension, Traitors

Can Modulate

Internal Conflicts, Multiplayer Games

Can Be Instantiated By

Dedicated Game Facilitators, Secret Scoring Mechanisms

Can Be Modulated By

Turn Taking

Possible Closure Effects

-

Potentially Conflicting With

Beat the Leader, Predictable Winner, Surrendering

History

New pattern created in this wiki.

References

-

Acknowledgements

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