Difference between revisions of "Shared Resources"

From gdp3
Jump to: navigation, search
(Relations)
Line 5: Line 5:
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
 
 
[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:To be Published]]
 
[[Category:To be Published]]

Revision as of 15:45, 7 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Social Interaction, Exploration, Negotiation, Competition, Race, Symmetric Resource Distribution

Modulates: Ownership, Penalties, Social Interaction, Social Organizations, Alliances,

Modulated by: Strategic Knowledge

Time Limits Cooperation Tension Extra Chances Social Dilemmas Lives Social Roles Resources Bag Building Teams Mutual Goals

Can Instantiate

-

with ...

Can Modulate

Shared Penalties, Shared Rewards

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-