The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
- 1 Examples
- 2 Using the pattern
- 3 Consequences
- 4 Relations
- 5 History
- 6 References
- 7 Acknowledgements
Using the pattern
If not already preset through the use of Teams, etc., Shared Rewards can be designed around Collaborative Actions, Mutual Goals, or the effects that apply to Factions or Social Organizations. They can also be designed to be a consequence of Tied Results. Negotiation and Player-Decided Distributions can be used to let players have a say in how the Rewards are distributed, and making the Rewards into Shared Resources can postpone such discussions until latter.
Several patterns work against players having Shared Rewards. Conflicts and Excluding Goals among those with the Shared Rewards may interfere with their Cooperation or wish to share Rewards with the others. Individual Rewards are of course incompatible with Shared Rewards concerning the same Reward but the availability of Individual Rewards can also lessen the wish to strive for Shared Rewards. Some Altruistic Actions may somewhat surprisingly work against Shared Rewards since they can allow for players for forsake their part of the Rewards. Tiebreakers can be used to modify games that otherwise would allow Shared Rewards for Tied Results.
As Rewards given to several different players, Shared Rewards can serve to create a sense of Togetherness between them. This can also have Balancing Effects effects if the distribution by the system or players give the most best Rewards to the weakest players. However, if the Rewards are not easy to split evenly, they may cause Social Dilemmas and some players may need to take on Social Roles handling this. This become most apparent when Uncommitted Alliances are given Shared Rewards due to Tied Results as the Rewards then become Player-Decided Distributions.
with Mutual Goals
with Tied Results and Uncommitted Alliances
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
An updated version of the pattern Shared Rewards that was part of the original collection in the book Patterns in Game Design.
- Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.