Difference between revisions of "Sidequests"

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''Quests that are optional to a game's main quest structure.''
 
''Quests that are optional to a game's main quest structure.''
  
This pattern is a still a stub.
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Games that are built around players solving quests can have several types of quests. [[Sidequests]] are the ones that are not part of a larger ''main quest'' but instead are optional.
  
 
=== Examples ===
 
=== Examples ===
 
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[[Sidequests]]
 
[[Dragon Age series]]
 
[[Dragon Age series]]
  
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[[Optional Goals]],  
 
[[Optional Goals]],  
 
[[Quests]],  
 
[[Quests]],  
[[Replayability]]
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[[Replayability]],
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[[Supporting Goals]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Hierarchy of Goals]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 07:20, 20 June 2011

Quests that are optional to a game's main quest structure.

Games that are built around players solving quests can have several types of quests. Sidequests are the ones that are not part of a larger main quest but instead are optional.

Examples

Sidequests Dragon Age series

Fallout series

Elder Scroll series


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Character Defining Actions, Freedom of Choice, Optional Goals, Quests, Replayability, Supporting Goals

Can Modulate

Companions, Main Quest

Can Be Instantiated By

-

Can Be Modulated By

Hierarchy of Goals

Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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