Sidequests

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Quests that are optional to a game's main quest structure.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Character Defining Actions, Freedom of Choice, Quests, Replayability

Can Modulate

Companions, Main Quest

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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