Sidequests

From gdp3
Revision as of 07:20, 20 June 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Quests that are optional to a game's main quest structure.

Games that are built around players solving quests can have several types of quests. Sidequests are the ones that are not part of a larger main quest but instead are optional.

Examples

Sidequests Dragon Age series

Fallout series

Elder Scroll series


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Character Defining Actions, Freedom of Choice, Optional Goals, Quests, Replayability, Supporting Goals

Can Modulate

Companions, Main Quest

Can Be Instantiated By

-

Can Be Modulated By

Hierarchy of Goals

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-