Difference between revisions of "Social Roles"

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== Using the pattern ==
 
== Using the pattern ==
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Banned – people not allowed to play the game.
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Outcast – a player excluded from social interaction by the other players.
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Recluse – a player willingly isolated from social interaction with other players.
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Motivator – a player providing or advocating activities and experiences in the game without seeking any in-game benefit.
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Negotiator – a player negotiating between two other players.
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Mediator – a player performing action for another player, either through his or her own actions or by taking over the other player’s possibilities to influence the game.
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Helper – a player actively helping another player perform actions in the game.
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Violator – a player trying to affect other players’ gameplay against their will through explicit actions.
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Dominator – a player trying to influence other players to perform specific actions for the player’s own in-game benefits.
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Exhibitionist – a player performing actions in the game to gain the other players’ attention.
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Relations ==
 
== Relations ==
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[[Functional Roles]]
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[[Scapegoats]]
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[[Spectators]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
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New pattern created in this wiki. However, the concept was introduced in the paper ''Socially Adaptable Games'' that was presented in 2005.<ref name="Eriksson"/>.  
 
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''or''
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New pattern created in this wiki.
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== References ==
 
== References ==
-
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<references>
 
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<ref name="Eriksson">Eriksson, D., Peitz, J. & Björk, S. 2005. Socially Adaptable Games. Lightning round presentation at Changing Views: Worlds in Play, DiGRA conference 2005.
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</ref>
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</references>
 
== Acknowledgements ==
 
== Acknowledgements ==

Revision as of 11:13, 16 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Banned – people not allowed to play the game. Outcast – a player excluded from social interaction by the other players. Recluse – a player willingly isolated from social interaction with other players. Motivator – a player providing or advocating activities and experiences in the game without seeking any in-game benefit. Negotiator – a player negotiating between two other players. Mediator – a player performing action for another player, either through his or her own actions or by taking over the other player’s possibilities to influence the game. Helper – a player actively helping another player perform actions in the game. Violator – a player trying to affect other players’ gameplay against their will through explicit actions. Dominator – a player trying to influence other players to perform specific actions for the player’s own in-game benefits. Exhibitionist – a player performing actions in the game to gain the other players’ attention.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Functional Roles Scapegoats Spectators

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki. However, the concept was introduced in the paper Socially Adaptable Games that was presented in 2005.[1].

References

  1. Eriksson, D., Peitz, J. & Björk, S. 2005. Socially Adaptable Games. Lightning round presentation at Changing Views: Worlds in Play, DiGRA conference 2005.

Acknowledgements