Difference between revisions of "Social Skills"

From gdp3
Jump to: navigation, search
(Relations)
Line 14: Line 14:
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
That a game is a [[Multiplayer Games|Multiplayer Game]] is a necessary but not sufficient requirement for [[Social Skills]] to be present in a game design.
  
 +
=== Can Be Instantiated By ===
 +
[[Alliances]],
 +
[[Betting]],
 +
[[Bidding]],
 +
[[Bluffing]],
 +
[[Coaches]],
 +
[[Cooperation]],
 +
[[Coordination]],
 +
[[Enactment]],
 +
[[Guilds]],
 +
[[Guilting]],
 +
[[Roleplaying]],
 +
[[Social Organizations]],
 +
[[Social Roles]],
 +
[[Teams]],
 +
[[Trading]]
 +
 +
[[Parties]] together with [[Multiplayer Games]]
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
  
Line 22: Line 41:
  
 
== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Game Mastery]],
 +
[[Tension]]
  
 
== Relations ==
 
== Relations ==

Revision as of 11:36, 1 November 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

That a game is a Multiplayer Game is a necessary but not sufficient requirement for Social Skills to be present in a game design.

Can Be Instantiated By

Alliances, Betting, Bidding, Bluffing, Coaches, Cooperation, Coordination, Enactment, Guilds, Guilting, Roleplaying, Social Organizations, Social Roles, Teams, Trading

Parties together with Multiplayer Games

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Game Mastery, Tension

Relations

Can Instantiate

Game Mastery, Tension

Can Modulate

-

Can Be Instantiated By

Alliances, Betting, Bidding, Bluffing, Coaches, Cooperation, Coordination, Enactment, Guilds, Guilting, Multiplayer Games, Roleplaying, Social Organizations, Social Roles, Teams, Trading

Parties together with Multiplayer Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-