Social Skills

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Revision as of 13:25, 3 November 2014 by Staffan Björk (Talk | contribs) (Consequences)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

That a game is a Multiplayer Game is a necessary but not sufficient requirement for Social Skills to be present in a game design.

Can Be Instantiated By

Alliances, Betting, Bidding, Bluffing, Coaches, Cooperation, Coordination, Enactment, Guilds, Guilting, Roleplaying, Social Organizations, Social Roles, Teams, Trading

Parties together with Multiplayer Games

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

The requirement of Social Skills in a game can both be a source of Tension for players and be an area of expertise in which one can show Game Mastery.

Relations

Can Instantiate

Game Mastery, Tension

Can Modulate

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Can Be Instantiated By

Alliances, Betting, Bidding, Bluffing, Coaches, Cooperation, Coordination, Enactment, Guilds, Guilting, Multiplayer Games, Roleplaying, Social Organizations, Social Roles, Teams, Trading

Parties together with Multiplayer Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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