Social Skills

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Using the pattern

That a game is a Multiplayer Game is a necessary but not sufficient requirement for Social Skills to be present in a game design.

Many activities in games rely on Social Skills. Some, e.g. Bluffing, Guilting, require Social Skills while players may have advantages in others, e.g. Betting, Bidding, Trading and being Coaches, if they have good Social Skills, and displays of them are therefore likely to occur in these activities as well. Both Enactment and Roleplaying can be done in Single-Player Games, but performing them in Multiplayer Games typically requires Social Skills. Games with Social Roles often rely on Social Skills but negotiating which players should have which role can require Social Skills as well.

Can Be Instantiated By

Alliances, Cooperation, Coordination, Guilds, Social Organizations, Teams,

Parties together with Multiplayer Games

Diegetic Aspects

Interface Aspects

Narrative Aspects


The requirement of Social Skills in a game can both be a source of Tension for players and be an area of expertise in which one can show Game Mastery.


Can Instantiate

Game Mastery, Tension

Can Modulate


Can Be Instantiated By

Alliances, Betting, Bidding, Bluffing, Coaches, Cooperation, Coordination, Enactment, Guilds, Guilting, Multiplayer Games, Roleplaying, Social Organizations, Social Roles, Teams, Trading

Parties together with Multiplayer Games

Can Be Modulated By


Possible Closure Effects


Potentially Conflicting With



New pattern created in this wiki.