Difference between revisions of "Solution Uncertainty"

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== Relations ==
 
== Relations ==
 +
[[Uncertainty of Outcome]]
 +
[[Challenging Gameplay]]
 +
[[Actor Detachment]]
 +
[[AI Players]]
 +
[[No Direct Player Influence]]
 +
[[Tactical Planning]]
 +
[[Strategic Knowledge]]
 +
[[Analysis Paralysis]]
 +
[[Uncertainty of Information]]
 +
[[Imperfect Information]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 22:41, 4 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Challenging Gameplay Actor Detachment AI Players No Direct Player Influence Tactical Planning Strategic Knowledge Analysis Paralysis Uncertainty of Information Imperfect Information

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern is based on the concept of solver's uncertainty described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

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