Difference between revisions of "Solution Uncertainty"

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(Relations)
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== Relations ==
 
== Relations ==
[[Uncertainty of Outcome]]
 
 
[[Challenging Gameplay]]
 
[[Challenging Gameplay]]
 
[[Actor Detachment]]
 
[[Actor Detachment]]
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[[Strategic Knowledge]]
 
[[Strategic Knowledge]]
 
[[Analysis Paralysis]]
 
[[Analysis Paralysis]]
[[Uncertainty of Information]]
 
[[Imperfect Information]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Surprise Attacks]]
+
[[Surprise Attacks]],
 +
[[Uncertainty of Outcome]]  
  
 
==== with ... ====
 
==== with ... ====
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Imperfect Information]],
 +
[[Uncertainty of Information]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 16:05, 9 January 2015

Uncertainty in a game which stems from not being aware of an existent solution to a challenge.

This pattern is a still a stub.

Note: Uncertainty that comes from the possibility of players failing to perform an action or series of actions is covered by the pattern Performance Uncertainty.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Challenging Gameplay Actor Detachment AI Players No Direct Player Influence Tactical Planning Strategic Knowledge Analysis Paralysis

Can Instantiate

Surprise Attacks, Uncertainty of Outcome

with ...

Can Modulate

-

Can Be Instantiated By

Imperfect Information, Uncertainty of Information

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern is based on the concept of solver's uncertainty described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

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