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- Dialogues
- Dice
- Dicemaster: Cities of Doom
- Diegetic Communication
- Diegetic Consistency
- Diegetically Outstanding Features
- Diegetically Tangible Game Items
- Difficulty Levels
- Difficulty Settings
- Diplomacy
- Discard Piles
- Dishonored
- Disney's Toontown Online
- DoTA
- Dominant Species
- Dominion
- Donkey Kong
- Donkey Kong series
- Donkey Konga
- Doom
- Doom 2
- Doom 3
- Doom 4
- Doom series
- Downtime
- Drachen Delta
- Drafting
- Drafting Spreads
- Dragon's Lair series
- DragonMud
- Dragon Age
- Dragon Age: Origins
- Dragon Age II
- Dragon Age series
- Dragon Dice
- Dragonbane
- Drakborgen
- Draughts
- Drawing Stacks
- Drop-In/Drop-Out
- Drop 7
- Duck Hunt
- Duke Nukem 3D
- Dungeon Keeper series
- Dungeon Master
- Dungeons & Dragons
- Dungeons and Dragons
- Dynamic Difficulty Adjustment
- Dynamic Goal Characteristics
- ELIZA
- ESP Game
- Early-Leaving Players
- Early Elimination
- Early Leaving Players
- Easter Eggs
- Egizia
- Eight-ball
- El Grande
- Elder Scrolls IV: Oblivion
- Elder Scrolls series
- Elfenland
- Eliminate
- Elite series
- Emotes
- Emotional Attachment
- Empires & Allies
- En Stilla Middag
- Enactment
- Enclosure
- Encouraged Return Visits
- End State Scoring
- Endgame
- Endgame Quests
- Enemies
- Enemy Territory: Quake Wars
- Energy Penalties
- Enforced Agent Behavior
- Enforced Character Behavior
- Enforced Player Anonymity
- Entitled Players
- Entrenching Gameplay
- Entropia Universe
- Environmental Effects
- Environmental Storytelling
- Ephemeral Events
- Ephemeral Goals
- Epidemic Menace
- Equipment
- Equipment Slots
- Erosion
- Eternal Darkness: Sanity's Requiem
- Eufloria
- Euphoria: Build a Better Dystopia
- Europa Universalis
- Europa Universalis 3
- Europa Universalis series
- Evade
- Eve Online
- Events Timed to the Real World
- Ever Increasing Difficulty
- Everquest
- Everquest series
- Evolving Rule Sets
- Exaggerated Perception of Influence
- Exceptional Events
- Excise
- Excluding Goals
- Execution
- Expansion
- Experimenting
- Explicit Random Seeds
- Exploitation
- Extended Actions
- Extermination
- Extra-Game Actions
- Extra-Game Broadcasting
- Extra-Game Consequences
- Extra-Game Input
- Extra Chances
- Extra Turns
- F-Zero GX
- F-Zero series
- FIFA series
- FTL: Faster Than Light
- FUBAR Enjoyment
- FUBAR enjoyment
- Fable
- Fable II
- Fable series
- Facade
- Facilitating Rewards
- Faction
- Factions
- Fahrenheit
- Fake Game Cancellations
- Fake Game Overs
- Fallen Reich
- Fallout
- Fallout: New Vegas
- Fallout 2
- Fallout 3
- Fallout 4 Pip-Boy Edition
- Fallout New Vegas
- Fallout series
- Family Fluxx
- Fanorona
- Fantasy Football
- Far Cry series
- FarmVille
- Farmville
- Fauna
- Façade
- Feelies
- Feigned Die Rolls
- Fencing
- Fiasco
- Figure Skating
- Final Fantasy 7
- Final Fantasy Series
- Final Fantasy VIII
- Final Fantasy series
- Finale Levels
- First-Person Views
- First Player Advantages
- First Player Tokens
- First to 12
- Fixed Distributions
- Flanking Routes
- Flight Control
- Flip-Flop Events
- Fluxx
- Fluxx Reduxx
- Fluxx series
- Focus Loci
- Fog of War
- Football
- Football Manager series
- Forbidden Island
- Formula D
- Frag
- Framed Freedom
- Frank's Zoo
- Free Game Element Manipulation
- Free Gift Inventories
- Freedom: The Underground Railroad
- Freedom of Choice
- Friend Lists
- Friendly Fire
- Frogger
- Fudged Results
- Functional Roles
- Further Player Expertise Potential
- Further Player Improvement Potential
- Fury of Dracula
- GURPS
- Gabriel Knight series
- Gain Ability
- Gain Competence
- Gain Information
- Gain Ownership
- Galleries
- Game Boards
- Game Element Insertion
- Game Element Trading
- Game Instance Stories
- Game Instance Synthesis
- Game Items
- Game Lobbies
- Game Masters
- Game Over
- Game Pauses
- Game Servers
- Game State Indicators
- Game State Overviews
- Game System Player
- Game Template
- Game Termination Penalties
- Game Time Manipulation
- Game World Exploration
- Game World Navigation
- Game Worlds
- Gameplay Changes Perception of Real World Phenomena
- Gameplay Design Pattern Template
- Gameplay Design Pattern Template, Shortened
- Gameplay Design Patterns DiGRA 2022 Workshop
- Gameplay Design Patterns FDG 2022 Workshop
- Gameplay Engines
- Gameplay Mastery
- Gameplay Recording
- Gameplay Statistics
- Gamer Mode
- Gauntlet
- Generic Adversaries
- Genesis
- Genocide
- Geocaching
- Geometric Progression
- Geospatial Game Widgets
- Ghost'n'Goblins
- Ghost Stories
- Ghosts
- Ghosts 'n Goblins
- Gish
- Global High Score Lists
- Gloomhaven
- Go
- Go Fish
- Goal-Driven Personal Development
- Goal Achievements
- Goal Hierarchies
- Goal Indicators
- God Fingers
- God Views
- God of War series
- Golf
- Gossip
- Gran Turismo 3
- Gran Turismo series
- Grand Theft Auto: San Andreas
- Grand Theft Auto: Vice City
- Grand Theft Auto 3
- Grand Theft Auto series
- Greed
- Greed Corp
- Grim Fandango
- Grind Achievements
- Grinding
- Group fulfilment
- Group strategy identification
- Guard
- Guilting
- Guitar Hero series
- Gun.Smoke
- Guts
- HUD Interfaces
- Half-Life
- Half-Life 2
- Half-Life Series
- Half-Life series
- Halo
- Halo: Combat Evolved
- Halo 2
- Halo series
- Handicap Achievements
- Handicap Systems
- Handles
- Hands
- Harbor Master
- Hare and Tortoise
- Hattrick
- Hazard
- Health
- Hearthstone
- Hearthstone: Heroes of Warcraft
- Hearts
- Hearts of Iron
- Hearts of Iron series
- Heavy Rain
- Hell Tetris
- Helpers
- Helplessness
- Herd
- Heroes of Might and Magic series
- Heterogeneous Game Element Ownership
- Hex
- Hexen
- Hexen series
- Hey! That's My Fish!
- Hide-and-Seek
- Hide & Seek
- Hiding Places
- High Frontier
- High Score Lists
- Higher-Level Closures as Gameplay Progresses
- History of the World
- Hit Points
- Hive
- Hnefatafl
- Homesteaders
- Hotseating
- Hovering Closures
- Human PacMan
- Hybrid Gameplay Spaces
- Hyperborea
- Hârnmaster
- I Love Bees
- Ice Hockey
- Icy Tower
- Illuminati
- Illuminati: New World Order
- Illusion of Open Space
- Illusionary Rewards
- Imperial 2030
- Improved Abilities
- Inaccessible Areas
- Inca Empire
- Incompatible Goals
- Increasing Rewards
- Incredible Machine game series
- Individual Penalties
- Individual Rewards
- Information Passing
- Initiative
- Innovation
- Insectopia