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  1. Player/Character Awareness Consistency‏‎ (12 categories)
  2. Resource Competition‏‎ (11 categories)
  3. Tournaments‏‎ (11 categories)
  4. Survive‏‎ (10 categories)
  5. Gamer Mode‏‎ (10 categories)
  6. Investments‏‎ (10 categories)
  7. Collections‏‎ (10 categories)
  8. Reflective Communication‏‎ (10 categories)
  9. Lull Periods‏‎ (10 categories)
  10. Overcome‏‎ (10 categories)
  11. King of the Hill‏‎ (10 categories)
  12. Togetherness‏‎ (10 categories)
  13. Explicit Random Seeds‏‎ (9 categories)
  14. Secret Areas‏‎ (9 categories)
  15. Bases‏‎ (9 categories)
  16. Legacy Games‏‎ (9 categories)
  17. Winner determined after Gameplay Ends‏‎ (9 categories)
  18. Open-Ended Die Rolls‏‎ (9 categories)
  19. CrossFire: Rules & Organizations for Company Level WW2 Gaming‏‎ (9 categories)
  20. Perspective Taking‏‎ (9 categories)
  21. Thematic Consistency‏‎ (9 categories)
  22. Collecting‏‎ (9 categories)
  23. Entitled Players‏‎ (9 categories)
  24. Non-Consistent Narration‏‎ (9 categories)
  25. Fallout series‏‎ (9 categories)
  26. The Elder Scrolls series‏‎ (9 categories)
  27. Self-Reported Positioning‏‎ (9 categories)
  28. Enemy Territory: Quake Wars‏‎ (8 categories)
  29. Possibility of Anonymity‏‎ (8 categories)
  30. Friend Lists‏‎ (8 categories)
  31. Middlegame‏‎ (8 categories)
  32. Diegetic Consistency‏‎ (8 categories)
  33. Bag Building‏‎ (8 categories)
  34. Exploitation‏‎ (8 categories)
  35. Ragequitting‏‎ (8 categories)
  36. Laning‏‎ (8 categories)
  37. Save Files‏‎ (8 categories)
  38. Secret Goals‏‎ (8 categories)
  39. Alchemists‏‎ (8 categories)
  40. Game Lobbies‏‎ (8 categories)
  41. Call of Duty series‏‎ (8 categories)
  42. Player Balance‏‎ (8 categories)
  43. Repetitive Gameplay‏‎ (8 categories)
  44. Complete Resource Depletion‏‎ (8 categories)
  45. Conflict of Heroes: Awakening the Bear! Russia 1941-1942‏‎ (8 categories)
  46. Lucky Guess Solutions‏‎ (8 categories)
  47. Dead Island‏‎ (8 categories)
  48. Diegetically Tangible Game Items‏‎ (8 categories)
  49. Winning by Ending Gameplay‏‎ (8 categories)
  50. DragonMud‏‎ (8 categories)
  51. Hearthstone: Heroes of Warcraft‏‎ (8 categories)
  52. Excise‏‎ (8 categories)
  53. Extermination‏‎ (8 categories)
  54. First-Person Views‏‎ (8 categories)
  55. Predictable Winner‏‎ (8 categories)
  56. Robotic Players‏‎ (8 categories)
  57. Save Scumming‏‎ (8 categories)
  58. Ultima Online‏‎ (8 categories)
  59. Cycle Deck Engines‏‎ (8 categories)
  60. Game Over‏‎ (8 categories)
  61. Asymmetric Goals‏‎ (8 categories)
  62. Card Building‏‎ (8 categories)
  63. Extra-Game Actions‏‎ (8 categories)
  64. Kingmaker‏‎ (8 categories)
  65. Feelies‏‎ (8 categories)
  66. Red Orchestra series‏‎ (8 categories)
  67. Rise and Decline of the Third Reich‏‎ (8 categories)
  68. 4 Minutes and 33 Seconds of Uniqueness‏‎ (8 categories)
  69. Counter-Strike series‏‎ (8 categories)
  70. America's Army‏‎ (8 categories)
  71. Dialogues‏‎ (8 categories)
  72. Endgame‏‎ (8 categories)
  73. Borderlands‏‎ (8 categories)
  74. Substitute Actions‏‎ (8 categories)
  75. Phasing‏‎ (8 categories)
  76. Feigned Die Rolls‏‎ (8 categories)
  77. Return to Castle Wolfenstein: Enemy Territory‏‎ (8 categories)
  78. Vision Modes‏‎ (8 categories)
  79. Artifact-Location Proximity‏‎ (8 categories)
  80. Early Leaving Players‏‎ (8 categories)
  81. Battlefield series‏‎ (8 categories)
  82. Entropia Universe‏‎ (8 categories)
  83. Expansion‏‎ (8 categories)
  84. Player Agency‏‎ (8 categories)
  85. Kriegsspiel‏‎ (8 categories)
  86. League of Legends‏‎ (8 categories)
  87. Prompting Techniques‏‎ (8 categories)
  88. Construction/Scoring Phase Shift‏‎ (8 categories)
  89. Dark Age of Camelot‏‎ (8 categories)
  90. Defense of the Ancients series‏‎ (8 categories)
  91. Non-Diegetic Features‏‎ (8 categories)
  92. Yggdrasil‏‎ (8 categories)
  93. Speedending‏‎ (8 categories)
  94. Pandemic‏‎ (8 categories)
  95. Everquest series‏‎ (8 categories)
  96. Surrendering‏‎ (8 categories)
  97. City of Heroes‏‎ (8 categories)
  98. Companion Quests‏‎ (8 categories)
  99. Props‏‎ (8 categories)
  100. MUD2‏‎ (8 categories)
  101. Advanced Squad Leader‏‎ (8 categories)
  102. Current Player Tokens‏‎ (8 categories)
  103. Shenmue series‏‎ (8 categories)
  104. World of Warcraft‏‎ (8 categories)
  105. Pandemic Legacy series‏‎ (7 categories)
  106. Left 4 Dead series‏‎ (7 categories)
  107. Predefined Goals‏‎ (7 categories)
  108. Token Placement‏‎ (7 categories)
  109. TwixT‏‎ (7 categories)
  110. Critical Successes‏‎ (7 categories)
  111. Melodramatic Structures‏‎ (7 categories)
  112. Amun-Re‏‎ (7 categories)
  113. Sidequests‏‎ (7 categories)
  114. Assassin's Creed series‏‎ (7 categories)
  115. Grinding‏‎ (7 categories)
  116. Wolfenstein series‏‎ (7 categories)
  117. Dynamic Difficulty Adjustment‏‎ (7 categories)
  118. Helplessness‏‎ (7 categories)
  119. Eight-ball‏‎ (7 categories)
  120. Battlestar Galactica: The Board Game‏‎ (7 categories)
  121. Hiding Places‏‎ (7 categories)
  122. Big Dumb Objects‏‎ (7 categories)
  123. Inca Empire‏‎ (7 categories)
  124. Caverna: The Cave Farmers‏‎ (7 categories)
  125. Extra Turns‏‎ (7 categories)
  126. Quests‏‎ (7 categories)
  127. Configuration‏‎ (7 categories)
  128. Train‏‎ (7 categories)
  129. Contextualization‏‎ (7 categories)
  130. S.T.A.L.K.E.R. series‏‎ (7 categories)
  131. Memoir '44‏‎ (7 categories)
  132. Gain Information‏‎ (7 categories)
  133. Uncle Roy All Around You‏‎ (7 categories)
  134. Cutscenes‏‎ (7 categories)
  135. Misfortune Mitigation‏‎ (7 categories)
  136. Negative Feedback Loops‏‎ (7 categories)
  137. Gossip‏‎ (7 categories)
  138. Neverwinter Nights series‏‎ (7 categories)
  139. Social Roles‏‎ (7 categories)
  140. Axis & Allies: Battle of the Bulge‏‎ (7 categories)
  141. Bag Management‏‎ (7 categories)
  142. El Grande‏‎ (7 categories)
  143. Beat the Leader‏‎ (7 categories)
  144. Caylus‏‎ (7 categories)
  145. Character Levels‏‎ (7 categories)
  146. Kingdoms‏‎ (7 categories)
  147. Playing to Lose‏‎ (7 categories)
  148. The Lord of the Rings: The Fellowship of the Ring Deck-Building Game‏‎ (7 categories)
  149. Legendary: A Marvel Deck Building Game‏‎ (7 categories)
  150. Mafia‏‎ (7 categories)
  151. Creatures series‏‎ (7 categories)
  152. Gain Ownership‏‎ (7 categories)
  153. Secret Resources‏‎ (7 categories)
  154. September 12th‏‎ (7 categories)
  155. Value of Effort‏‎ (7 categories)
  156. Deck Building‏‎ (7 categories)
  157. Waves‏‎ (7 categories)
  158. Sniper Locations‏‎ (7 categories)
  159. Auto-Aim‏‎ (7 categories)
  160. Guilting‏‎ (7 categories)
  161. World War 3‏‎ (7 categories)
  162. Baccarat‏‎ (7 categories)
  163. Drop 7‏‎ (7 categories)
  164. Balancing Effects‏‎ (7 categories)
  165. Bejeweled series‏‎ (7 categories)
  166. Enforced Player Anonymity‏‎ (7 categories)
  167. Illuminati: New World Order‏‎ (7 categories)
  168. Peggle‏‎ (7 categories)
  169. Cameras‏‎ (7 categories)
  170. Point of Interest Indicators‏‎ (7 categories)
  171. Legendary Encounters: An Alien Deck Building Game‏‎ (7 categories)
  172. Resource Sources‏‎ (7 categories)
  173. Trial and Error Solutions‏‎ (7 categories)
  174. Turnovers‏‎ (7 categories)
  175. Scrabble‏‎ (7 categories)
  176. Galleries‏‎ (7 categories)
  177. Secret Scoring Mechanisms‏‎ (7 categories)
  178. Minecraft‏‎ (7 categories)
  179. Ambiguous Responses‏‎ (7 categories)
  180. Decks‏‎ (7 categories)
  181. Shadows over Camelot‏‎ (7 categories)
  182. Mystery of the Abbey‏‎ (7 categories)
  183. Negotiable Game Sessions‏‎ (7 categories)
  184. Grand Theft Auto series‏‎ (7 categories)
  185. Snooker‏‎ (7 categories)
  186. BatMUD‏‎ (7 categories)
  187. Eliminate‏‎ (7 categories)
  188. Higher-Level Closures as Gameplay Progresses‏‎ (7 categories)
  189. Eve Online‏‎ (7 categories)
  190. Pervasive Gameplay‏‎ (7 categories)
  191. Superstruct‏‎ (7 categories)
  192. Instances‏‎ (7 categories)
  193. Symmetric Goals‏‎ (7 categories)
  194. Challenging Gameplay‏‎ (7 categories)
  195. Last Man Standing‏‎ (7 categories)
  196. First Player Advantages‏‎ (7 categories)
  197. Continuous Goals‏‎ (7 categories)
  198. Magic: The Gathering‏‎ (7 categories)
  199. Rommel in the Desert‏‎ (7 categories)
  200. Critical Gameplay Design‏‎ (7 categories)
  201. Further Player Improvement Potential‏‎ (7 categories)
  202. Crossmedia Gameplay‏‎ (7 categories)
  203. Game Boards‏‎ (7 categories)
  204. Unwinnable Game States‏‎ (7 categories)
  205. Game World Navigation‏‎ (7 categories)
  206. Varied Gameplay‏‎ (7 categories)
  207. Village‏‎ (7 categories)
  208. Warhammer 40K‏‎ (7 categories)
  209. Goal Indicators‏‎ (7 categories)
  210. Slaves to Armok II: Dwarf Fortress‏‎ (7 categories)
  211. Elite series‏‎ (7 categories)
  212. Hyperborea‏‎ (7 categories)
  213. Synchronous Gameplay‏‎ (7 categories)
  214. Temporal Consistency‏‎ (7 categories)
  215. Quizzes‏‎ (7 categories)
  216. Cluedo‏‎ (7 categories)
  217. First Player Tokens‏‎ (7 categories)
  218. Populous‏‎ (7 categories)
  219. Third-Person Views‏‎ (7 categories)
  220. Committed Goals‏‎ (7 categories)
  221. Little Computer People‏‎ (7 categories)
  222. Conceal‏‎ (7 categories)
  223. Mahjong‏‎ (7 categories)
  224. 7 Wonders‏‎ (7 categories)
  225. Access Rewards‏‎ (7 categories)
  226. Scenes‏‎ (7 categories)
  227. Seafall‏‎ (7 categories)
  228. Agricola‏‎ (7 categories)
  229. Unwinnable Games‏‎ (7 categories)
  230. Dead of Winter: A Crossroads Game‏‎ (7 categories)
  231. Shared Resources‏‎ (7 categories)
  232. Genocide‏‎ (7 categories)
  233. SimEarth: The Living Planet‏‎ (7 categories)
  234. Non-Diegetic Communication‏‎ (7 categories)
  235. Dungeon Keeper series‏‎ (7 categories)
  236. Emotes‏‎ (7 categories)
  237. Imperial 2030‏‎ (7 categories)
  238. Ever Increasing Difficulty‏‎ (7 categories)
  239. Can You See Me Now?‏‎ (7 categories)
  240. Carolus Magnus‏‎ (7 categories)
  241. Temporary Abilities‏‎ (7 categories)
  242. Chat Channels‏‎ (7 categories)
  243. Player Kicking‏‎ (7 categories)
  244. Real World Gameplay Spaces‏‎ (7 categories)
  245. Regenerating Resources‏‎ (7 categories)
  246. Reserves‏‎ (7 categories)
  247. Reversi‏‎ (7 categories)
  248. Concordia‏‎ (7 categories)
  249. Lords of Waterdeep‏‎ (7 categories)
  250. Controllers‏‎ (7 categories)
  251. Main Quests‏‎ (7 categories)
  252. Critical Misses‏‎ (7 categories)
  253. Unknown Goals‏‎ (7 categories)
  254. Gameplay Engines‏‎ (7 categories)
  255. Murano‏‎ (7 categories)
  256. Gloomhaven‏‎ (7 categories)
  257. God Views‏‎ (7 categories)
  258. HUD Interfaces‏‎ (7 categories)
  259. Hare and Tortoise‏‎ (7 categories)
  260. Battleship‏‎ (7 categories)
  261. StarCraft series‏‎ (7 categories)
  262. Hnefatafl‏‎ (7 categories)
  263. Startgame‏‎ (7 categories)
  264. Physical Enactment‏‎ (7 categories)
  265. Player-Defined Goals‏‎ (7 categories)
  266. Player Aids‏‎ (7 categories)
  267. Pokémon Trading Card Game‏‎ (7 categories)
  268. Coaches‏‎ (7 categories)
  269. Positive Feedback Loops‏‎ (7 categories)
  270. Risk Legacy‏‎ (7 categories)
  271. Sanctioned Cheating‏‎ (7 categories)
  272. Twilight Struggle‏‎ (7 categories)
  273. Critical Results‏‎ (7 categories)
  274. Mediated Gameplay‏‎ (7 categories)
  275. Uncertainty of Outcome‏‎ (7 categories)
  276. Secondary Interface Screens‏‎ (7 categories)
  277. Game Instance Stories‏‎ (7 categories)
  278. Game State Overviews‏‎ (7 categories)
  279. Gameplay Mastery‏‎ (7 categories)
  280. Wolfenstein: New World Order‏‎ (7 categories)
  281. Draughts‏‎ (7 categories)
  282. Non-Localized Resources‏‎ (7 categories)
  283. Backtracking Levels‏‎ (7 categories)
  284. Egizia‏‎ (7 categories)
  285. Bidding‏‎ (6 categories)
  286. Steadily Decreasing Resources‏‎ (6 categories)
  287. Bluffing‏‎ (6 categories)
  288. Environmental Storytelling‏‎ (6 categories)
  289. Permadeath‏‎ (6 categories)
  290. Interruptibility‏‎ (6 categories)
  291. Team Fortress series‏‎ (6 categories)
  292. Character Defining Actions‏‎ (6 categories)
  293. Just Cause series‏‎ (6 categories)
  294. Player Anonymity‏‎ (6 categories)
  295. Check Points‏‎ (6 categories)
  296. Civilization (video game) series‏‎ (6 categories)
  297. Landmarks‏‎ (6 categories)
  298. Flanking Routes‏‎ (6 categories)
  299. Liar's Dice‏‎ (6 categories)
  300. Loading Hints‏‎ (6 categories)
  301. Prosopopeia‏‎ (6 categories)
  302. Trade-Offs‏‎ (6 categories)
  303. Context Dependent Reactions‏‎ (6 categories)
  304. MacGuffins‏‎ (6 categories)
  305. Travian‏‎ (6 categories)
  306. Russian Railroads‏‎ (6 categories)
  307. A Study in Emerald‏‎ (6 categories)
  308. Crafting‏‎ (6 categories)
  309. Save-Load Cycles‏‎ (6 categories)
  310. Acquire‏‎ (6 categories)
  311. Uncharted series‏‎ (6 categories)
  312. Cursor*10‏‎ (6 categories)
  313. Alarms‏‎ (6 categories)
  314. Self-Service Kiosks‏‎ (6 categories)
  315. Altiplano‏‎ (6 categories)
  316. Game System Player‏‎ (6 categories)
  317. Gameplay Statistics‏‎ (6 categories)
  318. Vehicle Sections‏‎ (6 categories)
  319. Shogi‏‎ (6 categories)
  320. Apocalypse World‏‎ (6 categories)
  321. Mutual FUBAR Enjoyment‏‎ (6 categories)
  322. Warming-Up Roleplay Exercises‏‎ (6 categories)
  323. Need for Speed series‏‎ (6 categories)
  324. Dominant Species‏‎ (6 categories)
  325. Drafting Spreads‏‎ (6 categories)
  326. Axis & Allies‏‎ (6 categories)
  327. Worms series‏‎ (6 categories)
  328. Drawing Stacks‏‎ (6 categories)
  329. Hazard‏‎ (6 categories)
  330. One-Way Travel‏‎ (6 categories)
  331. Origins: How We Became Human‏‎ (6 categories)
  332. Star Trek: Catan‏‎ (6 categories)
  333. Energy Penalties‏‎ (6 categories)
  334. Stratego‏‎ (6 categories)
  335. Super Mario series‏‎ (6 categories)
  336. Innovation‏‎ (6 categories)
  337. Sustenance Rewards‏‎ (6 categories)
  338. Irreversible Events‏‎ (6 categories)
  339. Player-Planned Development‏‎ (6 categories)
  340. Player Augmentations‏‎ (6 categories)
  341. Territories‏‎ (6 categories)
  342. Chess‏‎ (6 categories)
  343. FarmVille‏‎ (6 categories)
  344. Player Unpredictability‏‎ (6 categories)
  345. Repetition of Position Draws‏‎ (6 categories)
  346. Possibility of Graceful Surrender‏‎ (6 categories)
  347. Tick-Based Games‏‎ (6 categories)
  348. Life Penalties‏‎ (6 categories)
  349. Predetermined Story Structures‏‎ (6 categories)
  350. Luck‏‎ (6 categories)
  351. Cooldown‏‎ (6 categories)
  352. Abilities‏‎ (6 categories)
  353. Craps‏‎ (6 categories)
  354. Frogger‏‎ (6 categories)
  355. UFO series‏‎ (6 categories)
  356. Adventures‏‎ (6 categories)
  357. Unpredictable Behavior‏‎ (6 categories)
  358. Mimetic Interfaces‏‎ (6 categories)
  359. Sense of Self‏‎ (6 categories)
  360. Utopia‏‎ (6 categories)
  361. Analysis Paralysis‏‎ (6 categories)
  362. Deliver‏‎ (6 categories)
  363. Mutual Goals‏‎ (6 categories)
  364. Asteroids‏‎ (6 categories)
  365. Snakes and Ladders‏‎ (6 categories)
  366. Attention Demanding Gameplay‏‎ (6 categories)
  367. Workshopping‏‎ (6 categories)
  368. Drop-In/Drop-Out‏‎ (6 categories)
  369. Dynamic Goal Characteristics‏‎ (6 categories)
  370. Orleans‏‎ (6 categories)
  371. High Frontier‏‎ (6 categories)
  372. Enclosure‏‎ (6 categories)
  373. Illuminati‏‎ (6 categories)
  374. Peg Solitaire‏‎ (6 categories)
  375. Europa Universalis series‏‎ (6 categories)
  376. Exceptional Events‏‎ (6 categories)
  377. Intrigue‏‎ (6 categories)
  378. Quick Returns‏‎ (6 categories)
  379. Fake Game Cancellations‏‎ (6 categories)
  380. Red Faction series‏‎ (6 categories)
  381. Finale Levels‏‎ (6 categories)
  382. Polyathlons‏‎ (6 categories)
  383. Flip-Flop Events‏‎ (6 categories)
  384. Pottering‏‎ (6 categories)
  385. Resource Locations‏‎ (6 categories)
  386. Framed Freedom‏‎ (6 categories)
  387. Puerto Rico‏‎ (6 categories)
  388. Transferable Items‏‎ (6 categories)
  389. Contextualized Conversational Responses‏‎ (6 categories)
  390. Mansions of Madness‏‎ (6 categories)
  391. Fudged Results‏‎ (6 categories)
  392. Ubiquitous Gameplay‏‎ (6 categories)
  393. Scouting‏‎ (6 categories)
  394. Afrikan Tähti‏‎ (6 categories)
  395. Cyclades‏‎ (6 categories)
  396. Meta Servers‏‎ (6 categories)
  397. Unreal Tournament series‏‎ (6 categories)
  398. Android‏‎ (6 categories)
  399. Gauntlet‏‎ (6 categories)
  400. Silkworm‏‎ (6 categories)
  401. Negotiable Game Instance Duration‏‎ (6 categories)
  402. No Thanks!‏‎ (6 categories)
  403. Social Skills‏‎ (6 categories)
  404. X-COM series‏‎ (6 categories)
  405. Zombie Lane‏‎ (6 categories)
  406. OpenTTD‏‎ (6 categories)
  407. Spec Ops: The Line‏‎ (6 categories)
  408. Heroes of Might and Magic series‏‎ (6 categories)
  409. Split-Screen Views‏‎ (6 categories)
  410. Pac-Man series‏‎ (6 categories)
  411. Star Trek: The Next Generation Collectible Dice Game‏‎ (6 categories)
  412. Black & White series‏‎ (6 categories)
  413. Stone Age‏‎ (6 categories)
  414. Stress‏‎ (6 categories)
  415. Increasing Rewards‏‎ (6 categories)
  416. Super Smash Bros. series‏‎ (6 categories)
  417. Installations‏‎ (6 categories)
  418. Symbiotic Player Relations‏‎ (6 categories)
  419. Carcassonne‏‎ (6 categories)
  420. Inventories‏‎ (6 categories)
  421. Plants vs. Zombies‏‎ (6 categories)
  422. Centipede‏‎ (6 categories)
  423. Fake Game Overs‏‎ (6 categories)
  424. Player Characters‏‎ (6 categories)
  425. Kingdoms (board game)‏‎ (6 categories)
  426. Ravenwood Fair‏‎ (6 categories)
  427. Pong‏‎ (6 categories)
  428. Command and Conquer series‏‎ (6 categories)
  429. LittleBigPlanet‏‎ (6 categories)
  430. Tooltips‏‎ (6 categories)
  431. Connection‏‎ (6 categories)
  432. Transport Routes‏‎ (6 categories)
  433. 42‏‎ (6 categories)
  434. Cosmetic Game Items‏‎ (6 categories)
  435. Critical Failures‏‎ (6 categories)
  436. Functional Roles‏‎ (6 categories)
  437. Crosshairs‏‎ (6 categories)
  438. Unsynchronized Game Sessions‏‎ (6 categories)
  439. Game World Exploration‏‎ (6 categories)
  440. Variable Accuracy‏‎ (6 categories)
  441. Angband‏‎ (6 categories)
  442. Viewtiful Joe‏‎ (6 categories)
  443. Arcanum: Of Steamworks and Magick Obscura‏‎ (6 categories)
  444. Ars Magica‏‎ (6 categories)
  445. Goal Hierarchies‏‎ (6 categories)
  446. Dragon Age series‏‎ (6 categories)
  447. Sockets‏‎ (6 categories)
  448. Hearts‏‎ (6 categories)
  449. ESP Game‏‎ (6 categories)
  450. Pachisi‏‎ (6 categories)
  451. Hybrid Gameplay Spaces‏‎ (6 categories)
  452. Storytelling‏‎ (6 categories)
  453. Illusion of Open Space‏‎ (6 categories)
  454. Equipment‏‎ (6 categories)
  455. Strongholds‏‎ (6 categories)
  456. Campaigns‏‎ (6 categories)
  457. Excluding Goals‏‎ (6 categories)
  458. Picture-in-Picture Views‏‎ (6 categories)
  459. Player-Artifact Proximity‏‎ (6 categories)
  460. Team Balance‏‎ (6 categories)
  461. FTL: Faster Than Light‏‎ (6 categories)
  462. Player/Character Skill Composites‏‎ (6 categories)
  463. Player Created Game Elements‏‎ (6 categories)
  464. Choke Points‏‎ (6 categories)
  465. Poker‏‎ (6 categories)
  466. The Lost Vikings‏‎ (6 categories)
  467. Closure Points‏‎ (6 categories)
  468. Replays‏‎ (6 categories)
  469. Tiebreakers‏‎ (6 categories)
  470. Little Cave Hero‏‎ (6 categories)
  471. Resources‏‎ (6 categories)
  472. Free Game Element Manipulation‏‎ (6 categories)
  473. Preventing Goals‏‎ (6 categories)
  474. Time Limited Game Instances‏‎ (6 categories)
  475. Progress Indicators‏‎ (6 categories)
  476. Conspiracy for Good‏‎ (6 categories)
  477. Transport Tycoon series‏‎ (6 categories)
  478. Samurai‏‎ (6 categories)
  479. Master of Orion‏‎ (6 categories)
  480. Actor Detachment‏‎ (6 categories)
  481. Ultima series‏‎ (6 categories)
  482. Memory‏‎ (6 categories)
  483. Scripted Information Sequences‏‎ (6 categories)
  484. Dead Space‏‎ (6 categories)
  485. Decreased Abilities‏‎ (6 categories)
  486. Momentum‏‎ (6 categories)
  487. Genesis‏‎ (6 categories)
  488. Mystic Vale‏‎ (6 categories)
  489. Negotiable Play Sessions‏‎ (6 categories)
  490. Asymmetric Starting Conditions‏‎ (6 categories)
  491. Wipeout series‏‎ (6 categories)
  492. Doom series‏‎ (6 categories)
  493. World in Conflict‏‎ (6 categories)
  494. Dragon Dice‏‎ (6 categories)
  495. XIII‏‎ (6 categories)
  496. Duke Nukem 3D‏‎ (6 categories)
  497. Baldur's Gate series‏‎ (6 categories)
  498. Hearts of Iron series‏‎ (6 categories)
  499. Spectators‏‎ (6 categories)
  500. History of the World‏‎ (6 categories)

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