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  1. Player/Character Awareness Consistency‏‎ (12 categories)
  2. Tournaments‏‎ (11 categories)
  3. Resource Competition‏‎ (11 categories)
  4. Mandatory Goals‏‎ (10 categories)
  5. Gamer Mode‏‎ (10 categories)
  6. Reflective Communication‏‎ (10 categories)
  7. Investments‏‎ (10 categories)
  8. Lull Periods‏‎ (10 categories)
  9. Togetherness‏‎ (10 categories)
  10. Main Goals‏‎ (10 categories)
  11. Winner determined after Gameplay Ends‏‎ (9 categories)
  12. Bases‏‎ (9 categories)
  13. Explicit Random Seeds‏‎ (9 categories)
  14. Legacy Games‏‎ (9 categories)
  15. Thematic Consistency‏‎ (9 categories)
  16. CrossFire: Rules & Organizations for Company Level WW2 Gaming‏‎ (9 categories)
  17. Collecting‏‎ (9 categories)
  18. Open-Ended Die Rolls‏‎ (9 categories)
  19. Self-Reported Positioning‏‎ (9 categories)
  20. Entitled Players‏‎ (9 categories)
  21. Secret Areas‏‎ (9 categories)
  22. Fallout series‏‎ (9 categories)
  23. The Elder Scrolls series‏‎ (9 categories)
  24. Non-Consistent Narration‏‎ (9 categories)
  25. Perspective Taking‏‎ (9 categories)
  26. Save Scumming‏‎ (8 categories)
  27. Diegetic Consistency‏‎ (8 categories)
  28. Bag Building‏‎ (8 categories)
  29. Enemy Territory: Quake Wars‏‎ (8 categories)
  30. Friend Lists‏‎ (8 categories)
  31. Robotic Players‏‎ (8 categories)
  32. Non-Diegetic Features‏‎ (8 categories)
  33. Alchemists‏‎ (8 categories)
  34. Ultima Online‏‎ (8 categories)
  35. Phasing‏‎ (8 categories)
  36. Slaves to Armok II: Dwarf Fortress‏‎ (8 categories)
  37. Winning by Ending Gameplay‏‎ (8 categories)
  38. Laning‏‎ (8 categories)
  39. Exploitation‏‎ (8 categories)
  40. Game Lobbies‏‎ (8 categories)
  41. Red Orchestra series‏‎ (8 categories)
  42. Rise and Decline of the Third Reich‏‎ (8 categories)
  43. Hearthstone: Heroes of Warcraft‏‎ (8 categories)
  44. Dead Island‏‎ (8 categories)
  45. Diegetically Tangible Game Items‏‎ (8 categories)
  46. DragonMud‏‎ (8 categories)
  47. Player Agency‏‎ (8 categories)
  48. Call of Duty series‏‎ (8 categories)
  49. Lucky Guess Solutions‏‎ (8 categories)
  50. Substitute Actions‏‎ (8 categories)
  51. Middlegame‏‎ (8 categories)
  52. Complete Resource Depletion‏‎ (8 categories)
  53. Conflict of Heroes: Awakening the Bear! Russia 1941-1942‏‎ (8 categories)
  54. Return to Castle Wolfenstein: Enemy Territory‏‎ (8 categories)
  55. Cycle Deck Engines‏‎ (8 categories)
  56. Pandemic‏‎ (8 categories)
  57. Asymmetric Goals‏‎ (8 categories)
  58. Speedending‏‎ (8 categories)
  59. Excise‏‎ (8 categories)
  60. Prompting Techniques‏‎ (8 categories)
  61. Extermination‏‎ (8 categories)
  62. First-Person Views‏‎ (8 categories)
  63. Game Over‏‎ (8 categories)
  64. America's Army‏‎ (8 categories)
  65. Dialogues‏‎ (8 categories)
  66. Shenmue series‏‎ (8 categories)
  67. Vision Modes‏‎ (8 categories)
  68. Kingmaker‏‎ (8 categories)
  69. Possibility of Anonymity‏‎ (8 categories)
  70. Props‏‎ (8 categories)
  71. Card Building‏‎ (8 categories)
  72. Extra-Game Actions‏‎ (8 categories)
  73. Surrendering‏‎ (8 categories)
  74. Feelies‏‎ (8 categories)
  75. 4 Minutes and 33 Seconds of Uniqueness‏‎ (8 categories)
  76. Counter-Strike series‏‎ (8 categories)
  77. Artifact-Location Proximity‏‎ (8 categories)
  78. Early Leaving Players‏‎ (8 categories)
  79. Battlefield series‏‎ (8 categories)
  80. Yggdrasil‏‎ (8 categories)
  81. Endgame‏‎ (8 categories)
  82. Borderlands‏‎ (8 categories)
  83. Feigned Die Rolls‏‎ (8 categories)
  84. Minecraft‏‎ (8 categories)
  85. Dark Age of Camelot‏‎ (8 categories)
  86. Save Files‏‎ (8 categories)
  87. Defense of the Ancients series‏‎ (8 categories)
  88. Secret Goals‏‎ (8 categories)
  89. Player Balance‏‎ (8 categories)
  90. World of Warcraft‏‎ (8 categories)
  91. Kriegsspiel‏‎ (8 categories)
  92. League of Legends‏‎ (8 categories)
  93. Entropia Universe‏‎ (8 categories)
  94. Expansion‏‎ (8 categories)
  95. Ragequitting‏‎ (8 categories)
  96. Construction/Scoring Phase Shift‏‎ (8 categories)
  97. Advanced Squad Leader‏‎ (8 categories)
  98. Current Player Tokens‏‎ (8 categories)
  99. Predictable Winner‏‎ (8 categories)
  100. Everquest series‏‎ (8 categories)
  101. MUD2‏‎ (8 categories)
  102. City of Heroes‏‎ (8 categories)
  103. Companion Quests‏‎ (8 categories)
  104. Repetitive Gameplay‏‎ (8 categories)
  105. Critical Successes‏‎ (7 categories)
  106. Non-Diegetic Communication‏‎ (7 categories)
  107. Helplessness‏‎ (7 categories)
  108. Scrabble‏‎ (7 categories)
  109. Amun-Re‏‎ (7 categories)
  110. Secret Scoring Mechanisms‏‎ (7 categories)
  111. Shadows over Camelot‏‎ (7 categories)
  112. Assassin's Creed series‏‎ (7 categories)
  113. Pervasive Gameplay‏‎ (7 categories)
  114. Dynamic Difficulty Adjustment‏‎ (7 categories)
  115. Snooker‏‎ (7 categories)
  116. Eight-ball‏‎ (7 categories)
  117. Battlestar Galactica: The Board Game‏‎ (7 categories)
  118. Left 4 Dead series‏‎ (7 categories)
  119. The Lord of the Rings: The Fellowship of the Ring Deck-Building Game‏‎ (7 categories)
  120. Murano‏‎ (7 categories)
  121. Resource Sources‏‎ (7 categories)
  122. Grinding‏‎ (7 categories)
  123. Rommel in the Desert‏‎ (7 categories)
  124. Trial and Error Solutions‏‎ (7 categories)
  125. Cutscenes‏‎ (7 categories)
  126. Turnovers‏‎ (7 categories)
  127. Hiding Places‏‎ (7 categories)
  128. Value of Effort‏‎ (7 categories)
  129. Inca Empire‏‎ (7 categories)
  130. Axis & Allies: Battle of the Bulge‏‎ (7 categories)
  131. Waves‏‎ (7 categories)
  132. Bag Management‏‎ (7 categories)
  133. World War 3‏‎ (7 categories)
  134. El Grande‏‎ (7 categories)
  135. Beat the Leader‏‎ (7 categories)
  136. Big Dumb Objects‏‎ (7 categories)
  137. Populous‏‎ (7 categories)
  138. Caverna: The Cave Farmers‏‎ (7 categories)
  139. Extra Turns‏‎ (7 categories)
  140. Superstruct‏‎ (7 categories)
  141. Symmetric Goals‏‎ (7 categories)
  142. Mediated Gameplay‏‎ (7 categories)
  143. Gain Information‏‎ (7 categories)
  144. Configuration‏‎ (7 categories)
  145. Contextualization‏‎ (7 categories)
  146. Gossip‏‎ (7 categories)
  147. Creatures series‏‎ (7 categories)
  148. Non-Localized Resources‏‎ (7 categories)
  149. Scenes‏‎ (7 categories)
  150. Deck Building‏‎ (7 categories)
  151. Seafall‏‎ (7 categories)
  152. Unwinnable Game States‏‎ (7 categories)
  153. Shared Resources‏‎ (7 categories)
  154. Auto-Aim‏‎ (7 categories)
  155. SimEarth: The Living Planet‏‎ (7 categories)
  156. Baccarat‏‎ (7 categories)
  157. Drop 7‏‎ (7 categories)
  158. Balancing Effects‏‎ (7 categories)
  159. Kingdoms‏‎ (7 categories)
  160. Player Kicking‏‎ (7 categories)
  161. Legendary: A Marvel Deck Building Game‏‎ (7 categories)
  162. Mafia‏‎ (7 categories)
  163. Caylus‏‎ (7 categories)
  164. Character Levels‏‎ (7 categories)
  165. Synchronous Gameplay‏‎ (7 categories)
  166. Melodramatic Structures‏‎ (7 categories)
  167. Gain Ownership‏‎ (7 categories)
  168. Temporal Consistency‏‎ (7 categories)
  169. Quizzes‏‎ (7 categories)
  170. Guilting‏‎ (7 categories)
  171. Ambiguous Responses‏‎ (7 categories)
  172. Decks‏‎ (7 categories)
  173. Unwinnable Games‏‎ (7 categories)
  174. Illuminati: New World Order‏‎ (7 categories)
  175. Varied Gameplay‏‎ (7 categories)
  176. Village‏‎ (7 categories)
  177. Physical Enactment‏‎ (7 categories)
  178. Warhammer 40K‏‎ (7 categories)
  179. Player-Defined Goals‏‎ (7 categories)
  180. Player Aids‏‎ (7 categories)
  181. BatMUD‏‎ (7 categories)
  182. Eliminate‏‎ (7 categories)
  183. Bejeweled series‏‎ (7 categories)
  184. Pokémon Trading Card Game‏‎ (7 categories)
  185. Legendary Encounters: An Alien Deck Building Game‏‎ (7 categories)
  186. Enforced Player Anonymity‏‎ (7 categories)
  187. Positive Feedback Loops‏‎ (7 categories)
  188. Cameras‏‎ (7 categories)
  189. Memoir '44‏‎ (7 categories)
  190. Galleries‏‎ (7 categories)
  191. Temporary Abilities‏‎ (7 categories)
  192. Real World Gameplay Spaces‏‎ (7 categories)
  193. Misfortune Mitigation‏‎ (7 categories)
  194. Regenerating Resources‏‎ (7 categories)
  195. Third-Person Views‏‎ (7 categories)
  196. Reserves‏‎ (7 categories)
  197. Reversi‏‎ (7 categories)
  198. Negative Feedback Loops‏‎ (7 categories)
  199. Grand Theft Auto series‏‎ (7 categories)
  200. Neverwinter Nights series‏‎ (7 categories)
  201. Critical Gameplay Design‏‎ (7 categories)
  202. Crossmedia Gameplay‏‎ (7 categories)
  203. Sanctioned Cheating‏‎ (7 categories)
  204. Higher-Level Closures as Gameplay Progresses‏‎ (7 categories)
  205. Secondary Interface Screens‏‎ (7 categories)
  206. Unknown Goals‏‎ (7 categories)
  207. Pandemic Legacy series‏‎ (7 categories)
  208. Instances‏‎ (7 categories)
  209. Elite series‏‎ (7 categories)
  210. Last Man Standing‏‎ (7 categories)
  211. StarCraft series‏‎ (7 categories)
  212. Predefined Goals‏‎ (7 categories)
  213. Eve Online‏‎ (7 categories)
  214. Startgame‏‎ (7 categories)
  215. Magic: The Gathering‏‎ (7 categories)
  216. Challenging Gameplay‏‎ (7 categories)
  217. Further Player Improvement Potential‏‎ (7 categories)
  218. Game Boards‏‎ (7 categories)
  219. First Player Advantages‏‎ (7 categories)
  220. Collections‏‎ (7 categories)
  221. Game World Navigation‏‎ (7 categories)
  222. Goal Indicators‏‎ (7 categories)
  223. Continuous Goals‏‎ (7 categories)
  224. Risk Legacy‏‎ (7 categories)
  225. Agricola‏‎ (7 categories)
  226. Twilight Struggle‏‎ (7 categories)
  227. Dead of Winter: A Crossroads Game‏‎ (7 categories)
  228. Uncertainty of Outcome‏‎ (7 categories)
  229. Hyperborea‏‎ (7 categories)
  230. Sidequests‏‎ (7 categories)
  231. Dungeon Keeper series‏‎ (7 categories)
  232. Emotes‏‎ (7 categories)
  233. Little Computer People‏‎ (7 categories)
  234. Mahjong‏‎ (7 categories)
  235. Cluedo‏‎ (7 categories)
  236. First Player Tokens‏‎ (7 categories)
  237. Committed Goals‏‎ (7 categories)
  238. Genocide‏‎ (7 categories)
  239. Conceal‏‎ (7 categories)
  240. Mystery of the Abbey‏‎ (7 categories)
  241. Negotiable Game Sessions‏‎ (7 categories)
  242. 7 Wonders‏‎ (7 categories)
  243. Access Rewards‏‎ (7 categories)
  244. HUD Interfaces‏‎ (7 categories)
  245. Critical Misses‏‎ (7 categories)
  246. Hare and Tortoise‏‎ (7 categories)
  247. S.T.A.L.K.E.R. series‏‎ (7 categories)
  248. TwixT‏‎ (7 categories)
  249. Imperial 2030‏‎ (7 categories)
  250. Wolfenstein: New World Order‏‎ (7 categories)
  251. Social Roles‏‎ (7 categories)
  252. Battleship‏‎ (7 categories)
  253. Playing to Lose‏‎ (7 categories)
  254. Lords of Waterdeep‏‎ (7 categories)
  255. Ever Increasing Difficulty‏‎ (7 categories)
  256. Can You See Me Now?‏‎ (7 categories)
  257. Carolus Magnus‏‎ (7 categories)
  258. Chat Channels‏‎ (7 categories)
  259. Quests‏‎ (7 categories)
  260. Gameplay Engines‏‎ (7 categories)
  261. Concordia‏‎ (7 categories)
  262. Gloomhaven‏‎ (7 categories)
  263. God Views‏‎ (7 categories)
  264. Controllers‏‎ (7 categories)
  265. Token Placement‏‎ (7 categories)
  266. Train‏‎ (7 categories)
  267. Critical Results‏‎ (7 categories)
  268. Uncle Roy All Around You‏‎ (7 categories)
  269. Hnefatafl‏‎ (7 categories)
  270. Secret Resources‏‎ (7 categories)
  271. September 12th‏‎ (7 categories)
  272. Peggle‏‎ (7 categories)
  273. Draughts‏‎ (7 categories)
  274. Backtracking Levels‏‎ (7 categories)
  275. Sniper Locations‏‎ (7 categories)
  276. Wolfenstein series‏‎ (7 categories)
  277. Egizia‏‎ (7 categories)
  278. Point of Interest Indicators‏‎ (7 categories)
  279. Main Quests‏‎ (7 categories)
  280. Game Instance Stories‏‎ (7 categories)
  281. Coaches‏‎ (7 categories)
  282. Fixed Distributions‏‎ (7 categories)
  283. Game State Overviews‏‎ (7 categories)
  284. Gameplay Mastery‏‎ (7 categories)
  285. Acquire‏‎ (6 categories)
  286. Transferable Items‏‎ (6 categories)
  287. Hazard‏‎ (6 categories)
  288. Cursor*10‏‎ (6 categories)
  289. Oh, hell‏‎ (6 categories)
  290. Alarms‏‎ (6 categories)
  291. Altiplano‏‎ (6 categories)
  292. Ubiquitous Gameplay‏‎ (6 categories)
  293. Pachisi‏‎ (6 categories)
  294. Apocalypse World‏‎ (6 categories)
  295. Unreal Tournament series‏‎ (6 categories)
  296. Dominant Species‏‎ (6 categories)
  297. Interruptibility‏‎ (6 categories)
  298. Drafting Spreads‏‎ (6 categories)
  299. Picture-in-Picture Views‏‎ (6 categories)
  300. Axis & Allies‏‎ (6 categories)
  301. Drawing Stacks‏‎ (6 categories)
  302. Player-Artifact Proximity‏‎ (6 categories)
  303. Just Cause series‏‎ (6 categories)
  304. Player/Character Skill Composites‏‎ (6 categories)
  305. Workshopping‏‎ (6 categories)
  306. Sockets‏‎ (6 categories)
  307. Player Created Game Elements‏‎ (6 categories)
  308. Landmarks‏‎ (6 categories)
  309. Poker‏‎ (6 categories)
  310. Bidding‏‎ (6 categories)
  311. Bluffing‏‎ (6 categories)
  312. Liar's Dice‏‎ (6 categories)
  313. Environmental Storytelling‏‎ (6 categories)
  314. Loading Hints‏‎ (6 categories)
  315. Star Trek: The Next Generation Collectible Dice Game‏‎ (6 categories)
  316. Preventing Goals‏‎ (6 categories)
  317. Stone Age‏‎ (6 categories)
  318. Progress Indicators‏‎ (6 categories)
  319. MacGuffins‏‎ (6 categories)
  320. Stress‏‎ (6 categories)
  321. Super Smash Bros. series‏‎ (6 categories)
  322. Character Defining Actions‏‎ (6 categories)
  323. Symbiotic Player Relations‏‎ (6 categories)
  324. Check Points‏‎ (6 categories)
  325. Civilization (video game) series‏‎ (6 categories)
  326. Flanking Routes‏‎ (6 categories)
  327. Game System Player‏‎ (6 categories)
  328. Ravenwood Fair‏‎ (6 categories)
  329. Gameplay Statistics‏‎ (6 categories)
  330. Context Dependent Reactions‏‎ (6 categories)
  331. Nertz‏‎ (6 categories)
  332. A Study in Emerald‏‎ (6 categories)
  333. Crafting‏‎ (6 categories)
  334. Transport Routes‏‎ (6 categories)
  335. Adventures‏‎ (6 categories)
  336. Samurai‏‎ (6 categories)
  337. Scripted Information Sequences‏‎ (6 categories)
  338. Outcome Indicators‏‎ (6 categories)
  339. Analysis Paralysis‏‎ (6 categories)
  340. Deliver‏‎ (6 categories)
  341. Unsynchronized Game Sessions‏‎ (6 categories)
  342. Asteroids‏‎ (6 categories)
  343. Innovation‏‎ (6 categories)
  344. Attention Demanding Gameplay‏‎ (6 categories)
  345. Irreversible Events‏‎ (6 categories)
  346. Drop-In/Drop-Out‏‎ (6 categories)
  347. Dynamic Goal Characteristics‏‎ (6 categories)
  348. X-COM series‏‎ (6 categories)
  349. Zombie Lane‏‎ (6 categories)
  350. Energy Penalties‏‎ (6 categories)
  351. Spectators‏‎ (6 categories)
  352. Life Penalties‏‎ (6 categories)
  353. Power Grid‏‎ (6 categories)
  354. Luck‏‎ (6 categories)
  355. Storytelling‏‎ (6 categories)
  356. Progress Quest‏‎ (6 categories)
  357. Strongholds‏‎ (6 categories)
  358. Frogger‏‎ (6 categories)
  359. Chess‏‎ (6 categories)
  360. FarmVille‏‎ (6 categories)
  361. Team Balance‏‎ (6 categories)
  362. Meta-Postures‏‎ (6 categories)
  363. Replays‏‎ (6 categories)
  364. Resources‏‎ (6 categories)
  365. Near Miss Indicators‏‎ (6 categories)
  366. Cooldown‏‎ (6 categories)
  367. Abilities‏‎ (6 categories)
  368. Tooltips‏‎ (6 categories)
  369. Craps‏‎ (6 categories)
  370. Transport Tycoon series‏‎ (6 categories)
  371. Roulette‏‎ (6 categories)
  372. Afrikan Tähti‏‎ (6 categories)
  373. Cyclades‏‎ (6 categories)
  374. Samurai Spirit‏‎ (6 categories)
  375. Heroes of Might and Magic series‏‎ (6 categories)
  376. Ultima series‏‎ (6 categories)
  377. High Frontier‏‎ (6 categories)
  378. Overcome‏‎ (6 categories)
  379. Android‏‎ (6 categories)
  380. Illuminati‏‎ (6 categories)
  381. Settlers of Catan‏‎ (6 categories)
  382. Variable Accuracy‏‎ (6 categories)
  383. Viewtiful Joe‏‎ (6 categories)
  384. Sid Meier's Alpha Centauri‏‎ (6 categories)
  385. Intrigue‏‎ (6 categories)
  386. Pillars of Eternity‏‎ (6 categories)
  387. Player-Created Characters‏‎ (6 categories)
  388. Solitaire‏‎ (6 categories)
  389. Enclosure‏‎ (6 categories)
  390. Speed‏‎ (6 categories)
  391. Europa Universalis series‏‎ (6 categories)
  392. Star Wars: Knights of the Old Republic‏‎ (6 categories)
  393. Exceptional Events‏‎ (6 categories)
  394. Fake Game Cancellations‏‎ (6 categories)
  395. Fudged Results‏‎ (6 categories)
  396. Finale Levels‏‎ (6 categories)
  397. Flip-Flop Events‏‎ (6 categories)
  398. Framed Freedom‏‎ (6 categories)
  399. The Lost Vikings‏‎ (6 categories)
  400. Gauntlet‏‎ (6 categories)
  401. Mutual FUBAR Enjoyment‏‎ (6 categories)
  402. Tiebreakers‏‎ (6 categories)
  403. Contextualized Conversational Responses‏‎ (6 categories)
  404. Need for Speed series‏‎ (6 categories)
  405. Time Limited Game Instances‏‎ (6 categories)
  406. Risk‏‎ (6 categories)
  407. Critical Failures‏‎ (6 categories)
  408. Rogue‏‎ (6 categories)
  409. Crosshairs‏‎ (6 categories)
  410. Hearts‏‎ (6 categories)
  411. San Juan‏‎ (6 categories)
  412. One-Way Travel‏‎ (6 categories)
  413. TvT‏‎ (6 categories)
  414. Scorched Earth‏‎ (6 categories)
  415. Origins: How We Became Human‏‎ (6 categories)
  416. Ultra-Powerful Events‏‎ (6 categories)
  417. Seamful Gameplay‏‎ (6 categories)
  418. Angband‏‎ (6 categories)
  419. Universalis‏‎ (6 categories)
  420. Arcanum: Of Steamworks and Magick Obscura‏‎ (6 categories)
  421. Password Save Files‏‎ (6 categories)
  422. Ars Magica‏‎ (6 categories)
  423. Increasing Rewards‏‎ (6 categories)
  424. Shared Rewards‏‎ (6 categories)
  425. Performance Uncertainty‏‎ (6 categories)
  426. Installations‏‎ (6 categories)
  427. Sid Meier's SimGolf‏‎ (6 categories)
  428. Inventories‏‎ (6 categories)
  429. Dragon Age series‏‎ (6 categories)
  430. Wipeout series‏‎ (6 categories)
  431. ESP Game‏‎ (6 categories)
  432. Social Adaptability‏‎ (6 categories)
  433. World in Conflict‏‎ (6 categories)
  434. Kingdoms (board game)‏‎ (6 categories)
  435. Solution Uncertainty‏‎ (6 categories)
  436. Player Killing‏‎ (6 categories)
  437. XIII‏‎ (6 categories)
  438. Black & White series‏‎ (6 categories)
  439. LittleBigPlanet‏‎ (6 categories)
  440. Pre-Customized Decks‏‎ (6 categories)
  441. Carcassonne‏‎ (6 categories)
  442. Centipede‏‎ (6 categories)
  443. Fake Game Overs‏‎ (6 categories)
  444. Functional Roles‏‎ (6 categories)
  445. Mimetic Interfaces‏‎ (6 categories)
  446. Game World Exploration‏‎ (6 categories)
  447. Command and Conquer series‏‎ (6 categories)
  448. Connection‏‎ (6 categories)
  449. Mutual Goals‏‎ (6 categories)
  450. Goal Hierarchies‏‎ (6 categories)
  451. 42‏‎ (6 categories)
  452. Cosmetic Game Items‏‎ (6 categories)
  453. Risk: The Lord of the Rings Trilogy Edition‏‎ (6 categories)
  454. Torchlight‏‎ (6 categories)
  455. Role Fulfillment‏‎ (6 categories)
  456. Actor Detachment‏‎ (6 categories)
  457. Hearts of Iron series‏‎ (6 categories)
  458. Dead Space‏‎ (6 categories)
  459. Orleans‏‎ (6 categories)
  460. Decreased Abilities‏‎ (6 categories)
  461. Hybrid Gameplay Spaces‏‎ (6 categories)
  462. Upgrades‏‎ (6 categories)
  463. Illusion of Open Space‏‎ (6 categories)
  464. Varying Rule Sets‏‎ (6 categories)
  465. Permadeath‏‎ (6 categories)
  466. Asymmetric Starting Conditions‏‎ (6 categories)
  467. Doom series‏‎ (6 categories)
  468. Sidegrades‏‎ (6 categories)
  469. Dragon Dice‏‎ (6 categories)
  470. Whist‏‎ (6 categories)
  471. Duke Nukem 3D‏‎ (6 categories)
  472. Baldur's Gate series‏‎ (6 categories)
  473. Player Anonymity‏‎ (6 categories)
  474. Sonic Adventure‏‎ (6 categories)
  475. Spades‏‎ (6 categories)
  476. Little Cave Hero‏‎ (6 categories)
  477. Equipment‏‎ (6 categories)
  478. Campaigns‏‎ (6 categories)
  479. Excluding Goals‏‎ (6 categories)
  480. Strategic Locations‏‎ (6 categories)
  481. Summary Updates‏‎ (6 categories)
  482. Mansions of Madness‏‎ (6 categories)
  483. FTL: Faster Than Light‏‎ (6 categories)
  484. Choke Points‏‎ (6 categories)
  485. Team Elimination‏‎ (6 categories)
  486. Closure Points‏‎ (6 categories)
  487. Meta Servers‏‎ (6 categories)
  488. Real World Knowledge Advantages‏‎ (6 categories)
  489. Free Game Element Manipulation‏‎ (6 categories)
  490. The Republic of Rome‏‎ (6 categories)
  491. Genesis‏‎ (6 categories)
  492. Renewable Resources‏‎ (6 categories)
  493. Conspiracy for Good‏‎ (6 categories)
  494. Tien Gow‏‎ (6 categories)
  495. Revoke Rules‏‎ (6 categories)
  496. Negotiable Game Instance Duration‏‎ (6 categories)
  497. Critical Hits‏‎ (6 categories)
  498. No Thanks!‏‎ (6 categories)
  499. Advance Wars series‏‎ (6 categories)
  500. Traverse‏‎ (6 categories)

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