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  1. Game Worlds‏‎ (238 links)
  2. Multiplayer Games‏‎ (204 links)
  3. Characters‏‎ (178 links)
  4. Freedom of Choice‏‎ (170 links)
  5. Enemies‏‎ (157 links)
  6. Avatars‏‎ (149 links)
  7. Tension‏‎ (146 links)
  8. Units‏‎ (142 links)
  9. Predetermined Story Structures‏‎ (132 links)
  10. Resources‏‎ (132 links)
  11. Dungeons & Dragons‏‎ (127 links)
  12. Left 4 Dead series‏‎ (126 links)
  13. Thematic Consistency‏‎ (125 links)
  14. Teams‏‎ (124 links)
  15. Chess‏‎ (123 links)
  16. Levels‏‎ (122 links)
  17. Rewards‏‎ (121 links)
  18. Category:Tabletop Roleplaying Games‏‎ (116 links)
  19. World of Warcraft‏‎ (115 links)
  20. Fallout series‏‎ (111 links)
  21. Combat‏‎ (109 links)
  22. Game Masters‏‎ (108 links)
  23. Randomness‏‎ (107 links)
  24. Gameplay Mastery‏‎ (107 links)
  25. Penalties‏‎ (104 links)
  26. Agents‏‎ (104 links)
  27. Privileged Abilities‏‎ (103 links)
  28. Movement‏‎ (100 links)
  29. Diegetic Consistency‏‎ (100 links)
  30. Time Limits‏‎ (99 links)
  31. Player Balance‏‎ (97 links)
  32. Category:FPS Games‏‎ (97 links)
  33. Challenging Gameplay‏‎ (96 links)
  34. Dedicated Game Facilitators‏‎ (94 links)
  35. Risk/Reward‏‎ (91 links)
  36. Go‏‎ (90 links)
  37. Single-Player Games‏‎ (88 links)
  38. Roleplaying‏‎ (86 links)
  39. Quake series‏‎ (85 links)
  40. Game Items‏‎ (84 links)
  41. Stimulated Planning‏‎ (84 links)
  42. Battlefield series‏‎ (83 links)
  43. Exaggerated Perception of Influence‏‎ (83 links)
  44. Algorithmic Agents‏‎ (82 links)
  45. Category:Board Games‏‎ (80 links)
  46. Cooperation‏‎ (78 links)
  47. Varied Gameplay‏‎ (78 links)
  48. Cards‏‎ (78 links)
  49. Quests‏‎ (77 links)
  50. Non-Player Characters‏‎ (76 links)
  51. GURPS‏‎ (76 links)
  52. Social Interaction‏‎ (75 links)
  53. Tools‏‎ (75 links)
  54. Downtime‏‎ (75 links)
  55. Surprises‏‎ (74 links)
  56. Scores‏‎ (73 links)
  57. Strategic Knowledge‏‎ (73 links)
  58. Narration Structures‏‎ (73 links)
  59. Improved Abilities‏‎ (71 links)
  60. Balancing Effects‏‎ (70 links)
  61. Civilization (video game) series‏‎ (70 links)
  62. New Abilities‏‎ (70 links)
  63. Abilities‏‎ (68 links)
  64. Construction‏‎ (66 links)
  65. Negotiation‏‎ (66 links)
  66. Cutscenes‏‎ (65 links)
  67. Focus Loci‏‎ (65 links)
  68. Turn-Based Games‏‎ (64 links)
  69. Complex Gameplay‏‎ (64 links)
  70. Imperfect Information‏‎ (64 links)
  71. Damage‏‎ (64 links)
  72. Skills‏‎ (64 links)
  73. Meta Games‏‎ (64 links)
  74. Drop-In/Drop-Out‏‎ (63 links)
  75. Character Development‏‎ (63 links)
  76. Game World Exploration‏‎ (63 links)
  77. Traps‏‎ (62 links)
  78. Value of Effort‏‎ (62 links)
  79. Puzzle Solving‏‎ (62 links)
  80. Replayability‏‎ (62 links)
  81. Diegetically Outstanding Features‏‎ (61 links)
  82. Real-Time Games‏‎ (61 links)
  83. Creative Control‏‎ (61 links)
  84. Companions‏‎ (61 links)
  85. Tactical Planning‏‎ (61 links)
  86. Category:Interface Patterns‏‎ (61 links)
  87. Combos‏‎ (60 links)
  88. Persistent Game Worlds‏‎ (59 links)
  89. Self-Facilitated Games‏‎ (59 links)
  90. Environmental Effects‏‎ (59 links)
  91. Doom series‏‎ (58 links)
  92. Smooth Learning Curves‏‎ (58 links)
  93. Predictable Consequences‏‎ (58 links)
  94. Elder Scrolls series‏‎ (58 links)
  95. AI Players‏‎ (58 links)
  96. Minecraft‏‎ (58 links)
  97. Super Mario series‏‎ (58 links)
  98. Game State Overviews‏‎ (57 links)
  99. Extra-Game Actions‏‎ (56 links)
  100. Category:Live Action Roleplaying Games‏‎ (55 links)
  101. Excise‏‎ (55 links)
  102. Player Elimination‏‎ (55 links)
  103. Achievements‏‎ (55 links)
  104. Weapons‏‎ (55 links)
  105. Clues‏‎ (55 links)
  106. Trading‏‎ (55 links)
  107. Category:Computer Games‏‎ (54 links)
  108. Traverse‏‎ (54 links)
  109. Obstacles‏‎ (54 links)
  110. Races‏‎ (54 links)
  111. Gain Ownership‏‎ (53 links)
  112. Anticipation‏‎ (53 links)
  113. Pac-Man‏‎ (53 links)
  114. Trade-Offs‏‎ (53 links)
  115. Investments‏‎ (53 links)
  116. Ultra-Powerful Events‏‎ (52 links)
  117. Conflicts‏‎ (52 links)
  118. Category:Roleplaying Games‏‎ (52 links)
  119. Player Characters‏‎ (52 links)
  120. Ability Losses‏‎ (51 links)
  121. Secondary Interface Screens‏‎ (51 links)
  122. Lives‏‎ (50 links)
  123. Category:Computer-based Roleplaying Games‏‎ (50 links)
  124. Optional Goals‏‎ (50 links)
  125. Aim & Shoot‏‎ (50 links)
  126. Stealth‏‎ (49 links)
  127. Spectators‏‎ (49 links)
  128. Emotional Engrossment‏‎ (49 links)
  129. Irreversible Events‏‎ (48 links)
  130. Dragon Age series‏‎ (48 links)
  131. Inaccessible Areas‏‎ (48 links)
  132. Eliminate‏‎ (48 links)
  133. Turn Taking‏‎ (48 links)
  134. Factions‏‎ (47 links)
  135. Torchlight‏‎ (47 links)
  136. Capture‏‎ (47 links)
  137. Game State Indicators‏‎ (47 links)
  138. Category:Massively Multiplayer Online Games‏‎ (46 links)
  139. Area Control‏‎ (46 links)
  140. Spawning‏‎ (46 links)
  141. Extra-Game Consequences‏‎ (46 links)
  142. Installations‏‎ (45 links)
  143. Betrayal‏‎ (45 links)
  144. Vehicles‏‎ (45 links)
  145. FarmVille‏‎ (45 links)
  146. Strategic Locations‏‎ (45 links)
  147. Tiles‏‎ (44 links)
  148. Limited Resources‏‎ (44 links)
  149. Europa Universalis series‏‎ (44 links)
  150. Abstract Player Constructs‏‎ (44 links)
  151. Social Dilemmas‏‎ (44 links)
  152. Safe Havens‏‎ (44 links)
  153. Late Arriving Players‏‎ (43 links)
  154. Game Element Insertion‏‎ (43 links)
  155. Geospatial Game Widgets‏‎ (43 links)
  156. Social Roles‏‎ (43 links)
  157. Mediated Gameplay‏‎ (43 links)
  158. Magic: The Gathering‏‎ (42 links)
  159. Extended Actions‏‎ (42 links)
  160. Health‏‎ (42 links)
  161. Decreased Abilities‏‎ (42 links)
  162. Soccer‏‎ (42 links)
  163. Grinding‏‎ (41 links)
  164. Game Boards‏‎ (41 links)
  165. Unwinnable Games‏‎ (41 links)
  166. Communication Channels‏‎ (41 links)
  167. Budgeted Action Points‏‎ (40 links)
  168. Difficulty Levels‏‎ (40 links)
  169. Category:Sports‏‎ (40 links)
  170. Performance Uncertainty‏‎ (40 links)
  171. Strategic Planning‏‎ (40 links)
  172. Boss Monsters‏‎ (39 links)
  173. Analysis Paralysis‏‎ (39 links)
  174. Dexterity-Based Actions‏‎ (39 links)
  175. Limited Set of Actions‏‎ (39 links)
  176. Poker‏‎ (39 links)
  177. Dice‏‎ (39 links)
  178. Player-Planned Development‏‎ (39 links)
  179. Pick-Ups‏‎ (39 links)
  180. Player/Character Skill Composites‏‎ (39 links)
  181. Competition‏‎ (39 links)
  182. Continuous Goals‏‎ (38 links)
  183. Casual Gameplay‏‎ (38 links)
  184. Internal Rivalry‏‎ (38 links)
  185. NPCs‏‎ (38 links)
  186. User:Staffan Björk‏‎ (38 links)
  187. Game-Based Social Statuses‏‎ (38 links)
  188. Game World Navigation‏‎ (38 links)
  189. Heterogeneous Game Element Ownership‏‎ (38 links)
  190. Abstract Player Construct Development‏‎ (37 links)
  191. Gain Information‏‎ (37 links)
  192. Higher-Level Closures as Gameplay Progresses‏‎ (37 links)
  193. Trans-Game Information‏‎ (37 links)
  194. Memorizing‏‎ (37 links)
  195. Space Alert‏‎ (37 links)
  196. Massively Single-Player Online Games‏‎ (37 links)
  197. Private Game Spaces‏‎ (37 links)
  198. Controllers‏‎ (37 links)
  199. Timing‏‎ (37 links)
  200. Save-Load Cycles‏‎ (37 links)
  201. Supporting Goals‏‎ (36 links)
  202. Perfect Information‏‎ (36 links)
  203. Luck‏‎ (36 links)
  204. Storytelling‏‎ (36 links)
  205. Powers‏‎ (36 links)
  206. Parties‏‎ (36 links)
  207. Delayed Effects‏‎ (35 links)
  208. Evolving Rule Sets‏‎ (35 links)
  209. Traces‏‎ (35 links)
  210. Progress Indicators‏‎ (35 links)
  211. Team Fortress series‏‎ (35 links)
  212. Internal Conflicts‏‎ (35 links)
  213. Race for the Galaxy‏‎ (34 links)
  214. Maneuvering‏‎ (34 links)
  215. Goal Hierarchies‏‎ (34 links)
  216. Privileged Movement‏‎ (34 links)
  217. Invulnerabilities‏‎ (34 links)
  218. Equipment‏‎ (34 links)
  219. Actions Have Diegetically Social Consequences‏‎ (34 links)
  220. Ultima Online‏‎ (34 links)
  221. Evade‏‎ (34 links)
  222. Experimenting‏‎ (34 links)
  223. Choke Points‏‎ (34 links)
  224. Line of Sight‏‎ (34 links)
  225. Resource Generators‏‎ (34 links)
  226. The Legend of Zelda series‏‎ (34 links)
  227. Category:Patterns‏‎ (33 links)
  228. Overcome‏‎ (33 links)
  229. Massively Multiplayer Online Games‏‎ (33 links)
  230. Collecting‏‎ (33 links)
  231. Extra Chances‏‎ (33 links)
  232. Handicap Systems‏‎ (33 links)
  233. Tournaments‏‎ (33 links)
  234. Character Defining Actions‏‎ (33 links)
  235. Endgame‏‎ (33 links)
  236. Mario Kart series‏‎ (33 links)
  237. Deck Building‏‎ (33 links)
  238. Power-Ups‏‎ (33 links)
  239. Gain Competence‏‎ (33 links)
  240. Bidding‏‎ (32 links)
  241. First-Person Views‏‎ (32 links)
  242. Collaborative Actions‏‎ (32 links)
  243. Battlestar Galactica: The Board Game‏‎ (32 links)
  244. Enforced Agent Behavior‏‎ (32 links)
  245. Scenes‏‎ (32 links)
  246. Check Points‏‎ (32 links)
  247. Mutual Goals‏‎ (32 links)
  248. Preventing Goals‏‎ (32 links)
  249. Category:Card Games‏‎ (32 links)
  250. Fallout: New Vegas‏‎ (32 links)

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