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  1. Game Worlds‏‎ (237 links)
  2. Multiplayer Games‏‎ (203 links)
  3. Characters‏‎ (175 links)
  4. Freedom of Choice‏‎ (170 links)
  5. Enemies‏‎ (155 links)
  6. Avatars‏‎ (147 links)
  7. Tension‏‎ (144 links)
  8. Units‏‎ (141 links)
  9. Predetermined Story Structures‏‎ (132 links)
  10. Resources‏‎ (131 links)
  11. Dungeons & Dragons‏‎ (127 links)
  12. Thematic Consistency‏‎ (125 links)
  13. Left 4 Dead series‏‎ (125 links)
  14. Teams‏‎ (124 links)
  15. Levels‏‎ (122 links)
  16. Rewards‏‎ (121 links)
  17. Chess‏‎ (119 links)
  18. Category:Tabletop Roleplaying Games‏‎ (116 links)
  19. World of Warcraft‏‎ (114 links)
  20. Fallout series‏‎ (111 links)
  21. Combat‏‎ (108 links)
  22. Game Masters‏‎ (108 links)
  23. Gameplay Mastery‏‎ (106 links)
  24. Randomness‏‎ (105 links)
  25. Penalties‏‎ (104 links)
  26. Agents‏‎ (103 links)
  27. Privileged Abilities‏‎ (103 links)
  28. Diegetic Consistency‏‎ (100 links)
  29. Movement‏‎ (100 links)
  30. Time Limits‏‎ (98 links)
  31. Challenging Gameplay‏‎ (96 links)
  32. Category:FPS Games‏‎ (96 links)
  33. Player Balance‏‎ (96 links)
  34. Dedicated Game Facilitators‏‎ (94 links)
  35. Risk/Reward‏‎ (91 links)
  36. Single-Player Games‏‎ (88 links)
  37. Go‏‎ (86 links)
  38. Roleplaying‏‎ (86 links)
  39. Quake series‏‎ (84 links)
  40. Stimulated Planning‏‎ (84 links)
  41. Game Items‏‎ (84 links)
  42. Exaggerated Perception of Influence‏‎ (83 links)
  43. Algorithmic Agents‏‎ (82 links)
  44. Battlefield series‏‎ (81 links)
  45. Category:Board Games‏‎ (80 links)
  46. Varied Gameplay‏‎ (78 links)
  47. Cooperation‏‎ (78 links)
  48. Cards‏‎ (77 links)
  49. GURPS‏‎ (76 links)
  50. Downtime‏‎ (75 links)
  51. Quests‏‎ (75 links)
  52. Tools‏‎ (75 links)
  53. Non-Player Characters‏‎ (75 links)
  54. Social Interaction‏‎ (75 links)
  55. Surprises‏‎ (74 links)
  56. Strategic Knowledge‏‎ (73 links)
  57. Improved Abilities‏‎ (71 links)
  58. Civilization (video game) series‏‎ (70 links)
  59. New Abilities‏‎ (70 links)
  60. Scores‏‎ (70 links)
  61. Balancing Effects‏‎ (69 links)
  62. Narration Structures‏‎ (69 links)
  63. Abilities‏‎ (68 links)
  64. Negotiation‏‎ (66 links)
  65. Construction‏‎ (66 links)
  66. Cutscenes‏‎ (65 links)
  67. Skills‏‎ (64 links)
  68. Imperfect Information‏‎ (64 links)
  69. Complex Gameplay‏‎ (64 links)
  70. Game World Exploration‏‎ (63 links)
  71. Damage‏‎ (63 links)
  72. Meta Games‏‎ (63 links)
  73. Puzzle Solving‏‎ (63 links)
  74. Focus Loci‏‎ (63 links)
  75. Character Development‏‎ (63 links)
  76. Turn-Based Games‏‎ (63 links)
  77. Traps‏‎ (62 links)
  78. Value of Effort‏‎ (62 links)
  79. Drop-In/Drop-Out‏‎ (62 links)
  80. Diegetically Outstanding Features‏‎ (61 links)
  81. Creative Control‏‎ (61 links)
  82. Companions‏‎ (61 links)
  83. Real-Time Games‏‎ (61 links)
  84. Tactical Planning‏‎ (61 links)
  85. Replayability‏‎ (61 links)
  86. Category:Interface Patterns‏‎ (61 links)
  87. Combos‏‎ (60 links)
  88. Persistent Game Worlds‏‎ (59 links)
  89. Predictable Consequences‏‎ (58 links)
  90. Self-Facilitated Games‏‎ (58 links)
  91. Doom series‏‎ (58 links)
  92. AI Players‏‎ (58 links)
  93. Smooth Learning Curves‏‎ (58 links)
  94. Elder Scrolls series‏‎ (58 links)
  95. Environmental Effects‏‎ (57 links)
  96. Game State Overviews‏‎ (57 links)
  97. Super Mario series‏‎ (57 links)
  98. Trading‏‎ (56 links)
  99. Minecraft‏‎ (56 links)
  100. Extra-Game Actions‏‎ (56 links)
  101. Clues‏‎ (55 links)
  102. Achievements‏‎ (55 links)
  103. Weapons‏‎ (55 links)
  104. Category:Live Action Roleplaying Games‏‎ (55 links)
  105. Excise‏‎ (55 links)
  106. Traverse‏‎ (54 links)
  107. Obstacles‏‎ (54 links)
  108. Races‏‎ (54 links)
  109. Player Elimination‏‎ (54 links)
  110. Category:Computer Games‏‎ (54 links)
  111. Pac-Man‏‎ (53 links)
  112. Investments‏‎ (53 links)
  113. Trade-Offs‏‎ (53 links)
  114. Anticipation‏‎ (53 links)
  115. Category:Roleplaying Games‏‎ (52 links)
  116. Gain Ownership‏‎ (52 links)
  117. Ultra-Powerful Events‏‎ (52 links)
  118. Conflicts‏‎ (51 links)
  119. Player Characters‏‎ (51 links)
  120. Ability Losses‏‎ (51 links)
  121. Secondary Interface Screens‏‎ (51 links)
  122. Optional Goals‏‎ (50 links)
  123. Category:Computer-based Roleplaying Games‏‎ (50 links)
  124. Aim & Shoot‏‎ (50 links)
  125. Stealth‏‎ (49 links)
  126. Emotional Engrossment‏‎ (49 links)
  127. Lives‏‎ (49 links)
  128. Irreversible Events‏‎ (48 links)
  129. Inaccessible Areas‏‎ (48 links)
  130. Spectators‏‎ (48 links)
  131. Turn Taking‏‎ (48 links)
  132. Dragon Age series‏‎ (48 links)
  133. Game State Indicators‏‎ (47 links)
  134. Capture‏‎ (47 links)
  135. Factions‏‎ (47 links)
  136. Torchlight‏‎ (47 links)
  137. Eliminate‏‎ (46 links)
  138. Area Control‏‎ (46 links)
  139. Spawning‏‎ (46 links)
  140. Category:Massively Multiplayer Online Games‏‎ (46 links)
  141. FarmVille‏‎ (45 links)
  142. Betrayal‏‎ (45 links)
  143. Vehicles‏‎ (45 links)
  144. Extra-Game Consequences‏‎ (45 links)
  145. Strategic Locations‏‎ (44 links)
  146. Europa Universalis series‏‎ (44 links)
  147. Abstract Player Constructs‏‎ (44 links)
  148. Social Dilemmas‏‎ (44 links)
  149. Safe Havens‏‎ (44 links)
  150. Installations‏‎ (44 links)
  151. Limited Resources‏‎ (44 links)
  152. Game Element Insertion‏‎ (43 links)
  153. Geospatial Game Widgets‏‎ (43 links)
  154. Mediated Gameplay‏‎ (43 links)
  155. Social Roles‏‎ (43 links)
  156. Tiles‏‎ (43 links)
  157. Extended Actions‏‎ (42 links)
  158. Decreased Abilities‏‎ (42 links)
  159. Soccer‏‎ (42 links)
  160. Late Arriving Players‏‎ (42 links)
  161. Game Boards‏‎ (41 links)
  162. Communication Channels‏‎ (41 links)
  163. Health‏‎ (41 links)
  164. Grinding‏‎ (41 links)
  165. Magic: The Gathering‏‎ (41 links)
  166. Dexterity-Based Actions‏‎ (40 links)
  167. Category:Sports‏‎ (40 links)
  168. Performance Uncertainty‏‎ (40 links)
  169. Strategic Planning‏‎ (40 links)
  170. Difficulty Levels‏‎ (40 links)
  171. Budgeted Action Points‏‎ (40 links)
  172. Analysis Paralysis‏‎ (39 links)
  173. Poker‏‎ (39 links)
  174. Limited Set of Actions‏‎ (39 links)
  175. Player-Planned Development‏‎ (39 links)
  176. Pick-Ups‏‎ (39 links)
  177. Dice‏‎ (39 links)
  178. Boss Monsters‏‎ (39 links)
  179. Player/Character Skill Composites‏‎ (39 links)
  180. Game-Based Social Statuses‏‎ (38 links)
  181. Competition‏‎ (38 links)
  182. Memorizing‏‎ (38 links)
  183. Game World Navigation‏‎ (38 links)
  184. Unwinnable Games‏‎ (38 links)
  185. Heterogeneous Game Element Ownership‏‎ (38 links)
  186. User:Staffan Björk‏‎ (38 links)
  187. Casual Gameplay‏‎ (38 links)
  188. NPCs‏‎ (37 links)
  189. Internal Rivalry‏‎ (37 links)
  190. Massively Single-Player Online Games‏‎ (37 links)
  191. Trans-Game Information‏‎ (37 links)
  192. Abstract Player Construct Development‏‎ (37 links)
  193. Private Game Spaces‏‎ (37 links)
  194. Timing‏‎ (37 links)
  195. Save-Load Cycles‏‎ (37 links)
  196. Gain Information‏‎ (37 links)
  197. Controllers‏‎ (37 links)
  198. Luck‏‎ (37 links)
  199. Higher-Level Closures as Gameplay Progresses‏‎ (36 links)
  200. Storytelling‏‎ (36 links)
  201. Powers‏‎ (36 links)
  202. Space Alert‏‎ (36 links)
  203. Parties‏‎ (36 links)
  204. Perfect Information‏‎ (36 links)
  205. Delayed Effects‏‎ (35 links)
  206. Evolving Rule Sets‏‎ (35 links)
  207. Traces‏‎ (35 links)
  208. Progress Indicators‏‎ (35 links)
  209. Team Fortress series‏‎ (35 links)
  210. Supporting Goals‏‎ (35 links)
  211. Internal Conflicts‏‎ (35 links)
  212. The Legend of Zelda series‏‎ (34 links)
  213. Invulnerabilities‏‎ (34 links)
  214. Privileged Movement‏‎ (34 links)
  215. Ultima Online‏‎ (34 links)
  216. Resource Generators‏‎ (34 links)
  217. Equipment‏‎ (34 links)
  218. Actions Have Diegetically Social Consequences‏‎ (34 links)
  219. Evade‏‎ (34 links)
  220. Experimenting‏‎ (34 links)
  221. Continuous Goals‏‎ (34 links)
  222. Race for the Galaxy‏‎ (34 links)
  223. Maneuvering‏‎ (34 links)
  224. Line of Sight‏‎ (34 links)
  225. Choke Points‏‎ (34 links)
  226. Gain Competence‏‎ (33 links)
  227. Massively Multiplayer Online Games‏‎ (33 links)
  228. Category:Patterns‏‎ (33 links)
  229. Mario Kart series‏‎ (33 links)
  230. Collecting‏‎ (33 links)
  231. Deck Building‏‎ (33 links)
  232. Character Defining Actions‏‎ (33 links)
  233. Endgame‏‎ (33 links)
  234. Power-Ups‏‎ (33 links)
  235. Extra Chances‏‎ (33 links)
  236. Handicap Systems‏‎ (33 links)
  237. Mutual Goals‏‎ (32 links)
  238. Bidding‏‎ (32 links)
  239. Tournaments‏‎ (32 links)
  240. Fallout: New Vegas‏‎ (32 links)
  241. Category:Card Games‏‎ (32 links)
  242. Uncertainty of Information‏‎ (32 links)
  243. Team Balance‏‎ (32 links)
  244. Collaborative Actions‏‎ (32 links)
  245. Game Pauses‏‎ (32 links)
  246. Battlestar Galactica: The Board Game‏‎ (32 links)
  247. Enforced Agent Behavior‏‎ (32 links)
  248. Scenes‏‎ (32 links)
  249. First-Person Views‏‎ (32 links)
  250. Check Points‏‎ (32 links)

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