Most linked-to pages
Showing below up to 500 results in range #1 to #500.
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- Game Worlds (238 links)
- Multiplayer Games (204 links)
- Characters (178 links)
- Freedom of Choice (170 links)
- Enemies (157 links)
- Avatars (149 links)
- Tension (146 links)
- Units (142 links)
- Predetermined Story Structures (132 links)
- Resources (132 links)
- Dungeons & Dragons (127 links)
- Left 4 Dead series (126 links)
- Thematic Consistency (125 links)
- Teams (124 links)
- Chess (123 links)
- Levels (122 links)
- Rewards (121 links)
- Category:Tabletop Roleplaying Games (116 links)
- World of Warcraft (115 links)
- Fallout series (111 links)
- Combat (109 links)
- Game Masters (108 links)
- Randomness (107 links)
- Gameplay Mastery (107 links)
- Penalties (104 links)
- Agents (104 links)
- Privileged Abilities (103 links)
- Movement (100 links)
- Diegetic Consistency (100 links)
- Time Limits (99 links)
- Player Balance (97 links)
- Category:FPS Games (97 links)
- Challenging Gameplay (96 links)
- Dedicated Game Facilitators (94 links)
- Risk/Reward (91 links)
- Go (90 links)
- Single-Player Games (88 links)
- Roleplaying (86 links)
- Quake series (85 links)
- Game Items (84 links)
- Stimulated Planning (84 links)
- Battlefield series (83 links)
- Exaggerated Perception of Influence (83 links)
- Algorithmic Agents (82 links)
- Category:Board Games (80 links)
- Cooperation (78 links)
- Varied Gameplay (78 links)
- Cards (78 links)
- Quests (77 links)
- Non-Player Characters (76 links)
- GURPS (76 links)
- Social Interaction (75 links)
- Tools (75 links)
- Downtime (75 links)
- Surprises (74 links)
- Scores (73 links)
- Strategic Knowledge (73 links)
- Narration Structures (73 links)
- Improved Abilities (71 links)
- Balancing Effects (70 links)
- Civilization (video game) series (70 links)
- New Abilities (70 links)
- Abilities (68 links)
- Construction (66 links)
- Negotiation (66 links)
- Cutscenes (65 links)
- Focus Loci (65 links)
- Turn-Based Games (64 links)
- Complex Gameplay (64 links)
- Imperfect Information (64 links)
- Damage (64 links)
- Skills (64 links)
- Meta Games (64 links)
- Drop-In/Drop-Out (63 links)
- Character Development (63 links)
- Game World Exploration (63 links)
- Traps (62 links)
- Value of Effort (62 links)
- Puzzle Solving (62 links)
- Replayability (62 links)
- Diegetically Outstanding Features (61 links)
- Real-Time Games (61 links)
- Creative Control (61 links)
- Companions (61 links)
- Tactical Planning (61 links)
- Category:Interface Patterns (61 links)
- Combos (60 links)
- Persistent Game Worlds (59 links)
- Self-Facilitated Games (59 links)
- Environmental Effects (59 links)
- Doom series (58 links)
- Smooth Learning Curves (58 links)
- Predictable Consequences (58 links)
- Elder Scrolls series (58 links)
- AI Players (58 links)
- Minecraft (58 links)
- Super Mario series (58 links)
- Game State Overviews (57 links)
- Extra-Game Actions (56 links)
- Category:Live Action Roleplaying Games (55 links)
- Excise (55 links)
- Player Elimination (55 links)
- Achievements (55 links)
- Weapons (55 links)
- Clues (55 links)
- Trading (55 links)
- Category:Computer Games (54 links)
- Traverse (54 links)
- Obstacles (54 links)
- Races (54 links)
- Gain Ownership (53 links)
- Anticipation (53 links)
- Pac-Man (53 links)
- Trade-Offs (53 links)
- Investments (53 links)
- Ultra-Powerful Events (52 links)
- Conflicts (52 links)
- Category:Roleplaying Games (52 links)
- Player Characters (52 links)
- Ability Losses (51 links)
- Secondary Interface Screens (51 links)
- Lives (50 links)
- Category:Computer-based Roleplaying Games (50 links)
- Optional Goals (50 links)
- Aim & Shoot (50 links)
- Stealth (49 links)
- Spectators (49 links)
- Emotional Engrossment (49 links)
- Irreversible Events (48 links)
- Dragon Age series (48 links)
- Inaccessible Areas (48 links)
- Eliminate (48 links)
- Turn Taking (48 links)
- Factions (47 links)
- Torchlight (47 links)
- Capture (47 links)
- Game State Indicators (47 links)
- Category:Massively Multiplayer Online Games (46 links)
- Area Control (46 links)
- Spawning (46 links)
- Extra-Game Consequences (46 links)
- Installations (45 links)
- Betrayal (45 links)
- Vehicles (45 links)
- FarmVille (45 links)
- Strategic Locations (45 links)
- Tiles (44 links)
- Limited Resources (44 links)
- Europa Universalis series (44 links)
- Abstract Player Constructs (44 links)
- Social Dilemmas (44 links)
- Safe Havens (44 links)
- Late Arriving Players (43 links)
- Game Element Insertion (43 links)
- Geospatial Game Widgets (43 links)
- Social Roles (43 links)
- Mediated Gameplay (43 links)
- Magic: The Gathering (42 links)
- Extended Actions (42 links)
- Health (42 links)
- Decreased Abilities (42 links)
- Soccer (42 links)
- Grinding (41 links)
- Game Boards (41 links)
- Unwinnable Games (41 links)
- Communication Channels (41 links)
- Budgeted Action Points (40 links)
- Difficulty Levels (40 links)
- Category:Sports (40 links)
- Performance Uncertainty (40 links)
- Strategic Planning (40 links)
- Boss Monsters (39 links)
- Analysis Paralysis (39 links)
- Dexterity-Based Actions (39 links)
- Limited Set of Actions (39 links)
- Poker (39 links)
- Dice (39 links)
- Player-Planned Development (39 links)
- Pick-Ups (39 links)
- Player/Character Skill Composites (39 links)
- Competition (39 links)
- Continuous Goals (38 links)
- Casual Gameplay (38 links)
- Internal Rivalry (38 links)
- NPCs (38 links)
- User:Staffan Björk (38 links)
- Game-Based Social Statuses (38 links)
- Game World Navigation (38 links)
- Heterogeneous Game Element Ownership (38 links)
- Abstract Player Construct Development (37 links)
- Gain Information (37 links)
- Higher-Level Closures as Gameplay Progresses (37 links)
- Trans-Game Information (37 links)
- Memorizing (37 links)
- Space Alert (37 links)
- Massively Single-Player Online Games (37 links)
- Private Game Spaces (37 links)
- Controllers (37 links)
- Timing (37 links)
- Save-Load Cycles (37 links)
- Supporting Goals (36 links)
- Perfect Information (36 links)
- Luck (36 links)
- Storytelling (36 links)
- Powers (36 links)
- Parties (36 links)
- Delayed Effects (35 links)
- Evolving Rule Sets (35 links)
- Traces (35 links)
- Progress Indicators (35 links)
- Team Fortress series (35 links)
- Internal Conflicts (35 links)
- Race for the Galaxy (34 links)
- Maneuvering (34 links)
- Goal Hierarchies (34 links)
- Privileged Movement (34 links)
- Invulnerabilities (34 links)
- Equipment (34 links)
- Actions Have Diegetically Social Consequences (34 links)
- Ultima Online (34 links)
- Evade (34 links)
- Experimenting (34 links)
- Choke Points (34 links)
- Line of Sight (34 links)
- Resource Generators (34 links)
- The Legend of Zelda series (34 links)
- Category:Patterns (33 links)
- Overcome (33 links)
- Massively Multiplayer Online Games (33 links)
- Collecting (33 links)
- Extra Chances (33 links)
- Handicap Systems (33 links)
- Tournaments (33 links)
- Character Defining Actions (33 links)
- Endgame (33 links)
- Mario Kart series (33 links)
- Deck Building (33 links)
- Power-Ups (33 links)
- Gain Competence (33 links)
- Bidding (32 links)
- First-Person Views (32 links)
- Collaborative Actions (32 links)
- Battlestar Galactica: The Board Game (32 links)
- Enforced Agent Behavior (32 links)
- Scenes (32 links)
- Check Points (32 links)
- Mutual Goals (32 links)
- Preventing Goals (32 links)
- Category:Card Games (32 links)
- Fallout: New Vegas (32 links)
- Asteroids (32 links)
- Team Balance (32 links)
- Game Pauses (32 links)
- Uncertainty of Information (32 links)
- Pervasive Gameplay (31 links)
- Enactment (31 links)
- Armor (31 links)
- Coordination (31 links)
- Attention Swapping (31 links)
- Attributes (31 links)
- Ownership (31 links)
- Warhammer Fantasy Roleplay (31 links)
- Predictable Winner (30 links)
- Togetherness (30 links)
- Crafting (30 links)
- Diplomacy (30 links)
- Red Queen Dilemmas (30 links)
- Encouraged Return Visits (30 links)
- Selectable Set of Goals (30 links)
- PvP (30 links)
- Sims series (30 links)
- Dominion (30 links)
- Flanking Routes (30 links)
- Betting (30 links)
- Vulnerabilities (30 links)
- Delayed Reciprocity (30 links)
- Assassin's Creed series (30 links)
- Ammunition (30 links)
- Rhythm-Based Actions (29 links)
- Third-Person Views (29 links)
- Ephemeral Goals (29 links)
- No-Ops (29 links)
- Non-Renewable Resources (29 links)
- NetHack (29 links)
- Unmediated Social Interaction (29 links)
- Reconnaissance (29 links)
- Competence Areas (29 links)
- Fog of War (29 links)
- Location-Fixed Abilities (29 links)
- Conditional Passageways (29 links)
- Open Destiny (29 links)
- Return to Castle Wolfenstein: Enemy Territory (29 links)
- Player Agency (28 links)
- Collections (28 links)
- Interruptible Actions (28 links)
- Settlers of Catan (28 links)
- Asymmetric Abilities (28 links)
- Resource Management (28 links)
- Loot (28 links)
- Kingdoms (28 links)
- Speedruns (28 links)
- Tick-Based Games (28 links)
- Social Adaptability (28 links)
- Chat Channels (28 links)
- Minigames (28 links)
- Dynamic Difficulty Adjustment (28 links)
- Destructible Objects (28 links)
- Pandemic (28 links)
- Guard (28 links)
- Asynchronous Gameplay (27 links)
- Achilles' Heels (27 links)
- High Score Lists (27 links)
- Renewable Resources (27 links)
- Survive (27 links)
- The Show Must Go On (27 links)
- Live Action Roleplaying (27 links)
- Helplessness (27 links)
- Team Combos (27 links)
- Half-Life series (27 links)
- Quick Travel (27 links)
- Pottering (27 links)
- Player-Decided Distributions (27 links)
- Eve Online (27 links)
- Asymmetric Starting Conditions (27 links)
- Category:Narration Patterns (27 links)
- Spatial Engrossment (27 links)
- Fudged Results (27 links)
- Detective Structures (27 links)
- Death Consequences (27 links)
- Movement Limitations (27 links)
- Territories (26 links)
- Team Fortress 2 (26 links)
- Drawing Stacks (26 links)
- Props (26 links)
- Ubiquitous Gameplay (26 links)
- Mini-maps (26 links)
- Starcraft series (26 links)
- Altruistic Actions (26 links)
- Committed Goals (26 links)
- Red Herrings (26 links)
- Dialogues (26 links)
- TvT (26 links)
- Inventories (26 links)
- DragonMud (26 links)
- Puerto Rico (26 links)
- Determinable Chance to Succeed (25 links)
- Grand Theft Auto series (25 links)
- Counter-Strike (25 links)
- Resource Locations (25 links)
- Call of Cthulhu (25 links)
- Transport Routes (25 links)
- Asymmetric Information (25 links)
- Excluding Goals (25 links)
- Handles (25 links)
- Early Leaving Players (25 links)
- Orthogonal Differentiation (25 links)
- Player Killing (25 links)
- Camping (25 links)
- Cooldown (25 links)
- Time Limited Game Instances (25 links)
- Transfer of Control (25 links)
- Interruptibility (25 links)
- Sniper Locations (25 links)
- Player Unpredictability (25 links)
- Category:Racing Games (25 links)
- Action Programming (25 links)
- Empowerment (25 links)
- Hands (24 links)
- Non-Player Help (24 links)
- Hârnmaster (24 links)
- Tokens (24 links)
- Slaves to Armok II: Dwarf Fortress (24 links)
- No Direct Player Influence (24 links)
- Bookkeeping Tokens (24 links)
- Drafting (24 links)
- Purchasable Game Advantages (24 links)
- The Elder Scrolls series (24 links)
- Need for Speed series (24 links)
- Unreal Tournament series (24 links)
- Spawn Points (24 links)
- Deliver (24 links)
- Non-Diegetic Features (23 links)
- Sanctioned Cheating (23 links)
- Extra-Game Information (23 links)
- RoboRally (23 links)
- Incompatible Goals (23 links)
- Functional Roles (23 links)
- Time Pressure (23 links)
- Tekken series (23 links)
- Player-Created Characters (23 links)
- Game Lobbies (23 links)
- Hearts of Iron series (23 links)
- Tied Results (23 links)
- Zork series (23 links)
- Bluffing (23 links)
- Limited Foresight (23 links)
- Variable Accuracy (23 links)
- Bloodbowl (23 links)
- Monopoly (22 links)
- Extra-Game Input (22 links)
- Limited Planning Ability (22 links)
- God Views (22 links)
- Fallout 3 (22 links)
- Mules (22 links)
- Space Hulk (22 links)
- Loyalty (22 links)
- Roulette (22 links)
- Counter-Strike series (22 links)
- Hovering Closures (22 links)
- Game Element Trading (22 links)
- HUD Interfaces (22 links)
- Predefined Goals (22 links)
- Cognitive Engrossment (22 links)
- FUBAR Enjoyment (22 links)
- Grind Achievements (22 links)
- Guilting (22 links)
- Pre-Customized Decks (22 links)
- Physical Navigation (22 links)
- Zombie Lane (22 links)
- Alarms (22 links)
- Guilds (22 links)
- Texas Hold'em (21 links)
- Temporary Abilities (21 links)
- Attention Demanding Gameplay (21 links)
- Warp Zones (21 links)
- Conceal (21 links)
- Tomb Raider series (21 links)
- Category:Arcade Games (21 links)
- Replays (21 links)
- Switches (21 links)
- Positive Feedback Loops (21 links)
- Ricochet Robots (21 links)
- Alliances (21 links)
- Geometric Progression (21 links)
- Instances (21 links)
- Zero-Player Games (21 links)
- Resource Caps (21 links)
- Tiebreakers (21 links)
- Quick Returns (21 links)
- Last Man Standing (21 links)
- Diablo series (21 links)
- Landmarks (21 links)
- CityVille (21 links)
- Permadeath (21 links)
- Ice Hockey (21 links)
- Spectacular Failure Enjoyment (21 links)
- Category:Diegetic Patterns (21 links)
- Gameplay Statistics (21 links)
- Team Development (21 links)
- Self-Service Kiosks (21 links)
- Rescue (21 links)
- Environmental Storytelling (21 links)
- Helpers (20 links)
- Actor Detachment (20 links)
- Secret Goals (20 links)
- Space Invaders (20 links)
- Social Organizations (20 links)
- Transferable Items (20 links)
- Bases (20 links)
- Herd (20 links)
- Uncommitted Alliances (20 links)
- Expansion (20 links)
- Alternative Realities (20 links)
- King of the Hill (20 links)
- Public Player Statistics (20 links)
- Vision Modes (20 links)
- Player-Location Proximity (20 links)
- Never Ending Stories (20 links)
- Shared Rewards (20 links)
- One-Way Travel (20 links)
- Memoir '44 (20 links)
- Game Over (20 links)
- Early Elimination (19 links)
- Game Element Removal (19 links)
- Friend Lists (19 links)
- Perceivable Margins (19 links)
- Reversibility (19 links)
- PvE (19 links)
- Disruption of Focused Attention (19 links)
- Game Servers (19 links)
- Quick Games (19 links)
- Point of Interest Indicators (19 links)
- God Fingers (19 links)
- Critical Hits (19 links)
- Unlocking (19 links)
- Neighbors (19 links)
- Warhammer 40K (19 links)
- Public Information (19 links)
- Possibility of Anonymity (19 links)
- Character Levels (19 links)
- Player-Defined Goals (19 links)
- Producers (19 links)
- Extra-Game Broadcasting (19 links)
- Winner determined after Gameplay Ends (19 links)
- Further Player Improvement Potential (19 links)
- Goal Achievements (19 links)
- Connection (18 links)
- Facilitating Rewards (18 links)
- Contract Bridge (18 links)
- Converters (18 links)