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Showing below up to 100 results in range #1 to #100.

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  1. Pattern Suggestion List‏‎ (1,255 revisions)
  2. Multiplayer Games‏‎ (256 revisions)
  3. Freedom of Choice‏‎ (255 revisions)
  4. Characters‏‎ (209 revisions)
  5. Avatars‏‎ (207 revisions)
  6. Enemies‏‎ (177 revisions)
  7. Stimulated Planning‏‎ (162 revisions)
  8. Non-Player Characters‏‎ (154 revisions)
  9. Game Worlds‏‎ (151 revisions)
  10. Left 4 Dead series‏‎ (149 revisions)
  11. Randomness‏‎ (148 revisions)
  12. Challenging Gameplay‏‎ (140 revisions)
  13. Units‏‎ (134 revisions)
  14. Single-Player Games‏‎ (132 revisions)
  15. Drop-In/Drop-Out‏‎ (128 revisions)
  16. Predetermined Story Structures‏‎ (121 revisions)
  17. Roleplaying‏‎ (121 revisions)
  18. Algorithmic Agents‏‎ (120 revisions)
  19. Tension‏‎ (115 revisions)
  20. Levels‏‎ (114 revisions)
  21. Exaggerated Perception of Influence‏‎ (112 revisions)
  22. Main Page‏‎ (105 revisions)
  23. Agents‏‎ (105 revisions)
  24. Privileged Abilities‏‎ (101 revisions)
  25. Time Limits‏‎ (99 revisions)
  26. Dedicated Game Facilitators‏‎ (97 revisions)
  27. Factions‏‎ (95 revisions)
  28. Game Masters‏‎ (95 revisions)
  29. Real-Time Games‏‎ (93 revisions)
  30. Cooperation‏‎ (93 revisions)
  31. Resources‏‎ (89 revisions)
  32. Teams‏‎ (88 revisions)
  33. Movement‏‎ (87 revisions)
  34. Construction‏‎ (84 revisions)
  35. Diegetic Consistency‏‎ (83 revisions)
  36. Achievements‏‎ (81 revisions)
  37. Combos‏‎ (81 revisions)
  38. Persistent Game Worlds‏‎ (80 revisions)
  39. New Abilities‏‎ (80 revisions)
  40. Rewards‏‎ (79 revisions)
  41. Space Alert‏‎ (78 revisions)
  42. Betrayal‏‎ (78 revisions)
  43. Unwinnable Games‏‎ (78 revisions)
  44. Irreversible Events‏‎ (76 revisions)
  45. Analysis Paralysis‏‎ (76 revisions)
  46. Balancing Effects‏‎ (75 revisions)
  47. Player Balance‏‎ (75 revisions)
  48. Internal Rivalry‏‎ (73 revisions)
  49. Third-Person Views‏‎ (72 revisions)
  50. Extra-Game Consequences‏‎ (71 revisions)
  51. Thematic Consistency‏‎ (71 revisions)
  52. Combat‏‎ (71 revisions)
  53. Turn-Based Games‏‎ (71 revisions)
  54. Environmental Effects‏‎ (69 revisions)
  55. Action Programming‏‎ (68 revisions)
  56. Character Development‏‎ (68 revisions)
  57. Diegetically Outstanding Features‏‎ (67 revisions)
  58. Tools‏‎ (67 revisions)
  59. Game Items‏‎ (67 revisions)
  60. Scores‏‎ (67 revisions)
  61. Turn Taking‏‎ (67 revisions)
  62. Narration Structures‏‎ (66 revisions)
  63. Races‏‎ (66 revisions)
  64. Aim & Shoot‏‎ (65 revisions)
  65. Inaccessible Areas‏‎ (65 revisions)
  66. Cutscenes‏‎ (65 revisions)
  67. Quests‏‎ (64 revisions)
  68. Geospatial Game Widgets‏‎ (64 revisions)
  69. Cards‏‎ (64 revisions)
  70. Weapons‏‎ (64 revisions)
  71. Tactical Planning‏‎ (63 revisions)
  72. Self-Facilitated Games‏‎ (63 revisions)
  73. Companions‏‎ (63 revisions)
  74. Strategic Knowledge‏‎ (63 revisions)
  75. Complex Gameplay‏‎ (63 revisions)
  76. Enforced Agent Behavior‏‎ (63 revisions)
  77. Character Defining Actions‏‎ (63 revisions)
  78. Skills‏‎ (63 revisions)
  79. Focus Loci‏‎ (62 revisions)
  80. Assassin's Creed series‏‎ (62 revisions)
  81. Extended Actions‏‎ (62 revisions)
  82. Social Dilemmas‏‎ (61 revisions)
  83. AI Players‏‎ (61 revisions)
  84. Parties‏‎ (60 revisions)
  85. Replayability‏‎ (60 revisions)
  86. Traverse‏‎ (60 revisions)
  87. Game State Indicators‏‎ (59 revisions)
  88. Communication Channels‏‎ (59 revisions)
  89. Improved Abilities‏‎ (59 revisions)
  90. High Score Lists‏‎ (59 revisions)
  91. Storytelling‏‎ (58 revisions)
  92. Varied Gameplay‏‎ (58 revisions)
  93. Internal Conflicts‏‎ (58 revisions)
  94. Damage‏‎ (57 revisions)
  95. Game State Overviews‏‎ (57 revisions)
  96. Deck Building‏‎ (57 revisions)
  97. Area Control‏‎ (56 revisions)
  98. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  99. Penalties‏‎ (56 revisions)
  100. Abstract Player Constructs‏‎ (55 revisions)

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