Pages with the most revisions
Showing below up to 100 results in range #101 to #200.
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- Difficulty Levels (55 revisions)
- Luck (55 revisions)
- Fudged Results (55 revisions)
- Downtime (54 revisions)
- Obstacles (54 revisions)
- Stealth (54 revisions)
- Committed Goals (54 revisions)
- Massively Single-Player Online Games (54 revisions)
- Extra-Game Actions (54 revisions)
- Game Element Insertion (53 revisions)
- Conditional Passageways (53 revisions)
- Late Arriving Players (53 revisions)
- Extra Chances (53 revisions)
- Drawing Stacks (53 revisions)
- Strategic Planning (53 revisions)
- Private Game Spaces (53 revisions)
- Speedruns (53 revisions)
- No Direct Player Influence (52 revisions)
- Social Roles (52 revisions)
- Game World Exploration (52 revisions)
- Open Destiny (52 revisions)
- Mediated Gameplay (51 revisions)
- Collections (51 revisions)
- Player/Character Skill Composites (51 revisions)
- Ubiquitous Gameplay (51 revisions)
- Traps (51 revisions)
- Puzzle Solving (50 revisions)
- Dialogues (50 revisions)
- Actions Have Diegetically Social Consequences (50 revisions)
- Safe Havens (49 revisions)
- Choke Points (49 revisions)
- Zero-Player Games (49 revisions)
- Higher-Level Closures as Gameplay Progresses (49 revisions)
- Player-Planned Development (49 revisions)
- Ability Losses (49 revisions)
- Functional Roles (48 revisions)
- Excise (48 revisions)
- Interruptibility (48 revisions)
- Predictable Consequences (48 revisions)
- Experimenting (48 revisions)
- Rhythm-Based Actions (48 revisions)
- Chat Channels (48 revisions)
- Casual Gameplay (48 revisions)
- Eliminate (47 revisions)
- Detective Structures (47 revisions)
- Collaborative Actions (47 revisions)
- Grind Achievements (46 revisions)
- Non-Renewable Resources (46 revisions)
- Gameplay Mastery (46 revisions)
- Alignment (46 revisions)
- Encouraged Return Visits (45 revisions)
- Sanctioned Cheating (45 revisions)
- Team Balance (45 revisions)
- Bidding (45 revisions)
- Abilities (45 revisions)
- Player Elimination (44 revisions)
- Optional Goals (44 revisions)
- Abstract Player Construct Development (44 revisions)
- Evolving Rule Sets (44 revisions)
- Bookkeeping Tokens (44 revisions)
- Spectators (44 revisions)
- Tiles (44 revisions)
- Gain Ownership (44 revisions)
- Decreased Abilities (44 revisions)
- Vehicles (44 revisions)
- Capture (43 revisions)
- Excluding Goals (43 revisions)
- Meta Games (43 revisions)
- Drafting (43 revisions)
- Lives (43 revisions)
- Loyalty (43 revisions)
- Goal Achievements (43 revisions)
- Pervasive Gameplay (43 revisions)
- Mutual Goals (43 revisions)
- Player Characters (43 revisions)
- Uncertainty of Information (43 revisions)
- Grinding (42 revisions)
- Maneuvering (42 revisions)
- Point of Interest Indicators (42 revisions)
- Crafting (42 revisions)
- Budgeted Action Points (42 revisions)
- Player Killing (41 revisions)
- Social Adaptability (41 revisions)
- Player-Created Characters (41 revisions)
- Location-Fixed Abilities (41 revisions)
- Minigames (41 revisions)
- Value of Effort (40 revisions)
- Endgame (40 revisions)
- Replays (40 revisions)
- God Views (40 revisions)
- FUBAR Enjoyment (40 revisions)
- Equipment (40 revisions)
- Asymmetric Starting Conditions (39 revisions)
- Gossip (39 revisions)
- Performance Uncertainty (39 revisions)
- Underlying Assumptions and Concepts (39 revisions)
- Competence Areas (39 revisions)
- Clues (39 revisions)
- Player-Defined Goals (39 revisions)
- Strategic Locations (39 revisions)