Pages with the most revisions
Showing below up to 100 results in range #51 to #150.
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- Thematic Consistency (71 revisions)
- Combat (71 revisions)
- Turn-Based Games (71 revisions)
- Environmental Effects (69 revisions)
- Action Programming (68 revisions)
- Character Development (68 revisions)
- Diegetically Outstanding Features (67 revisions)
- Tools (67 revisions)
- Game Items (67 revisions)
- Scores (67 revisions)
- Turn Taking (67 revisions)
- Narration Structures (66 revisions)
- Races (66 revisions)
- Aim & Shoot (65 revisions)
- Inaccessible Areas (65 revisions)
- Cutscenes (65 revisions)
- Quests (64 revisions)
- Geospatial Game Widgets (64 revisions)
- Cards (64 revisions)
- Weapons (64 revisions)
- Tactical Planning (63 revisions)
- Self-Facilitated Games (63 revisions)
- Companions (63 revisions)
- Strategic Knowledge (63 revisions)
- Complex Gameplay (63 revisions)
- Enforced Agent Behavior (63 revisions)
- Character Defining Actions (63 revisions)
- Skills (63 revisions)
- Focus Loci (62 revisions)
- Assassin's Creed series (62 revisions)
- Extended Actions (62 revisions)
- Social Dilemmas (61 revisions)
- AI Players (61 revisions)
- Parties (60 revisions)
- Replayability (60 revisions)
- Traverse (60 revisions)
- Game State Indicators (59 revisions)
- Communication Channels (59 revisions)
- Improved Abilities (59 revisions)
- High Score Lists (59 revisions)
- Storytelling (58 revisions)
- Varied Gameplay (58 revisions)
- Internal Conflicts (58 revisions)
- Damage (57 revisions)
- Game State Overviews (57 revisions)
- Deck Building (57 revisions)
- Area Control (56 revisions)
- Heterogeneous Game Element Ownership (56 revisions)
- Penalties (56 revisions)
- Abstract Player Constructs (55 revisions)
- Difficulty Levels (55 revisions)
- Luck (55 revisions)
- Fudged Results (55 revisions)
- Downtime (54 revisions)
- Obstacles (54 revisions)
- Stealth (54 revisions)
- Committed Goals (54 revisions)
- Massively Single-Player Online Games (54 revisions)
- Extra-Game Actions (54 revisions)
- Game Element Insertion (53 revisions)
- Conditional Passageways (53 revisions)
- Late Arriving Players (53 revisions)
- Extra Chances (53 revisions)
- Drawing Stacks (53 revisions)
- Strategic Planning (53 revisions)
- Private Game Spaces (53 revisions)
- Speedruns (53 revisions)
- No Direct Player Influence (52 revisions)
- Social Roles (52 revisions)
- Game World Exploration (52 revisions)
- Open Destiny (52 revisions)
- Mediated Gameplay (51 revisions)
- Collections (51 revisions)
- Player/Character Skill Composites (51 revisions)
- Ubiquitous Gameplay (51 revisions)
- Traps (51 revisions)
- Puzzle Solving (50 revisions)
- Dialogues (50 revisions)
- Actions Have Diegetically Social Consequences (50 revisions)
- Safe Havens (49 revisions)
- Choke Points (49 revisions)
- Zero-Player Games (49 revisions)
- Higher-Level Closures as Gameplay Progresses (49 revisions)
- Player-Planned Development (49 revisions)
- Ability Losses (49 revisions)
- Functional Roles (48 revisions)
- Excise (48 revisions)
- Interruptibility (48 revisions)
- Predictable Consequences (48 revisions)
- Experimenting (48 revisions)
- Rhythm-Based Actions (48 revisions)
- Chat Channels (48 revisions)
- Casual Gameplay (48 revisions)
- Eliminate (47 revisions)
- Detective Structures (47 revisions)
- Collaborative Actions (47 revisions)
- Grind Achievements (46 revisions)
- Non-Renewable Resources (46 revisions)
- Gameplay Mastery (46 revisions)
- Alignment (46 revisions)