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Showing below up to 100 results in range #51 to #150.

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  1. Thematic Consistency‏‎ (71 revisions)
  2. Combat‏‎ (71 revisions)
  3. Turn-Based Games‏‎ (71 revisions)
  4. Environmental Effects‏‎ (69 revisions)
  5. Action Programming‏‎ (68 revisions)
  6. Character Development‏‎ (68 revisions)
  7. Diegetically Outstanding Features‏‎ (67 revisions)
  8. Tools‏‎ (67 revisions)
  9. Game Items‏‎ (67 revisions)
  10. Scores‏‎ (67 revisions)
  11. Turn Taking‏‎ (67 revisions)
  12. Narration Structures‏‎ (66 revisions)
  13. Races‏‎ (66 revisions)
  14. Aim & Shoot‏‎ (65 revisions)
  15. Inaccessible Areas‏‎ (65 revisions)
  16. Cutscenes‏‎ (65 revisions)
  17. Quests‏‎ (64 revisions)
  18. Geospatial Game Widgets‏‎ (64 revisions)
  19. Cards‏‎ (64 revisions)
  20. Weapons‏‎ (64 revisions)
  21. Tactical Planning‏‎ (63 revisions)
  22. Self-Facilitated Games‏‎ (63 revisions)
  23. Companions‏‎ (63 revisions)
  24. Strategic Knowledge‏‎ (63 revisions)
  25. Complex Gameplay‏‎ (63 revisions)
  26. Enforced Agent Behavior‏‎ (63 revisions)
  27. Character Defining Actions‏‎ (63 revisions)
  28. Skills‏‎ (63 revisions)
  29. Focus Loci‏‎ (62 revisions)
  30. Assassin's Creed series‏‎ (62 revisions)
  31. Extended Actions‏‎ (62 revisions)
  32. Social Dilemmas‏‎ (61 revisions)
  33. AI Players‏‎ (61 revisions)
  34. Parties‏‎ (60 revisions)
  35. Replayability‏‎ (60 revisions)
  36. Traverse‏‎ (60 revisions)
  37. Game State Indicators‏‎ (59 revisions)
  38. Communication Channels‏‎ (59 revisions)
  39. Improved Abilities‏‎ (59 revisions)
  40. High Score Lists‏‎ (59 revisions)
  41. Storytelling‏‎ (58 revisions)
  42. Varied Gameplay‏‎ (58 revisions)
  43. Internal Conflicts‏‎ (58 revisions)
  44. Damage‏‎ (57 revisions)
  45. Game State Overviews‏‎ (57 revisions)
  46. Deck Building‏‎ (57 revisions)
  47. Area Control‏‎ (56 revisions)
  48. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  49. Penalties‏‎ (56 revisions)
  50. Abstract Player Constructs‏‎ (55 revisions)
  51. Difficulty Levels‏‎ (55 revisions)
  52. Luck‏‎ (55 revisions)
  53. Fudged Results‏‎ (55 revisions)
  54. Downtime‏‎ (54 revisions)
  55. Obstacles‏‎ (54 revisions)
  56. Stealth‏‎ (54 revisions)
  57. Committed Goals‏‎ (54 revisions)
  58. Massively Single-Player Online Games‏‎ (54 revisions)
  59. Extra-Game Actions‏‎ (54 revisions)
  60. Game Element Insertion‏‎ (53 revisions)
  61. Conditional Passageways‏‎ (53 revisions)
  62. Late Arriving Players‏‎ (53 revisions)
  63. Extra Chances‏‎ (53 revisions)
  64. Drawing Stacks‏‎ (53 revisions)
  65. Strategic Planning‏‎ (53 revisions)
  66. Private Game Spaces‏‎ (53 revisions)
  67. Speedruns‏‎ (53 revisions)
  68. No Direct Player Influence‏‎ (52 revisions)
  69. Social Roles‏‎ (52 revisions)
  70. Game World Exploration‏‎ (52 revisions)
  71. Open Destiny‏‎ (52 revisions)
  72. Mediated Gameplay‏‎ (51 revisions)
  73. Collections‏‎ (51 revisions)
  74. Player/Character Skill Composites‏‎ (51 revisions)
  75. Ubiquitous Gameplay‏‎ (51 revisions)
  76. Traps‏‎ (51 revisions)
  77. Puzzle Solving‏‎ (50 revisions)
  78. Dialogues‏‎ (50 revisions)
  79. Actions Have Diegetically Social Consequences‏‎ (50 revisions)
  80. Safe Havens‏‎ (49 revisions)
  81. Choke Points‏‎ (49 revisions)
  82. Zero-Player Games‏‎ (49 revisions)
  83. Higher-Level Closures as Gameplay Progresses‏‎ (49 revisions)
  84. Player-Planned Development‏‎ (49 revisions)
  85. Ability Losses‏‎ (49 revisions)
  86. Functional Roles‏‎ (48 revisions)
  87. Excise‏‎ (48 revisions)
  88. Interruptibility‏‎ (48 revisions)
  89. Predictable Consequences‏‎ (48 revisions)
  90. Experimenting‏‎ (48 revisions)
  91. Rhythm-Based Actions‏‎ (48 revisions)
  92. Chat Channels‏‎ (48 revisions)
  93. Casual Gameplay‏‎ (48 revisions)
  94. Eliminate‏‎ (47 revisions)
  95. Detective Structures‏‎ (47 revisions)
  96. Collaborative Actions‏‎ (47 revisions)
  97. Grind Achievements‏‎ (46 revisions)
  98. Non-Renewable Resources‏‎ (46 revisions)
  99. Gameplay Mastery‏‎ (46 revisions)
  100. Alignment‏‎ (46 revisions)

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